360 lines
11 KiB
C#
360 lines
11 KiB
C#
using DG.Tweening;
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 搜索框
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/// </summary>
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public class SearchName : MonoBehaviour
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{
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public GameObject scrollView;
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public Transform scrollViewContent;
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public TMP_InputField inputField;
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public GameObject prefabsText;
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[Header("加入需要搜索的设备名称")]
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public List<GameObject> objs = new List<GameObject>();
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public List<string> objs_str = new List<string>();
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//展示的名字
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private List<string> SearchObjects = new List<string>();
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public List<GameObject> button_objects = new List<GameObject>();
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public SearchType searchType;
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void Start()
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{
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//searchType = SearchType.None;
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//scrollView.SetActive(false);
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InputFieldEvent();
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}
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void InputFieldEvent()
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{
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inputField.onValueChanged.AddListener(a =>
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{
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if (searchType == SearchType.None)
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return;
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if (a != "")
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{
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Serach(a);
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}
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else
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{
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Serach(null);
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}
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});
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}
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public void Serach(string strName = null)
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{
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if (string.IsNullOrEmpty(strName))
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{
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for (int i = 0; i < scrollViewContent.childCount; i++)
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{
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scrollViewContent.GetChild(i).gameObject.SetActive(true);
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}
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return;
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}
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//SearchObjects.Clear();
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for (int i = 0; i < scrollViewContent.childCount; i++)
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{
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//Destroy(scrollViewContent.GetChild(i).gameObject);
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scrollViewContent.GetChild(i).gameObject.SetActive(false);
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}
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int index = 0;
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foreach (var go in objs_str)
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{
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if (!string.IsNullOrEmpty(strName))
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{
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if (go.Contains(strName))
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{
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//SearchObjects.Add(go);
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scrollViewContent.GetChild(index).gameObject.SetActive(true);
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}
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}
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//else
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//{
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// SearchObjects.Add(go);
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//}
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index++;
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}
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//if (string.IsNullOrEmpty(strName))
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//{
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// for (int i = 0; i < scrollViewContent.childCount; i++)
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// {
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// //Destroy(scrollViewContent.GetChild(i).gameObject);
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// scrollViewContent.GetChild(i).gameObject.SetActive(true);
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// }
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//}
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for (int i = 0; i < SearchObjects.Count; i++)
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{
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//GameObject tmp = Instantiate(prefabsText, scrollViewContent, false);
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//TextMeshProUGUI text = tmp.GetComponentInChildren<TextMeshProUGUI>();
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TextMeshProUGUI text = scrollViewContent.GetChild(i).GetComponentInChildren<TextMeshProUGUI>();
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text.text = SearchObjects[i];
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}
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addonClick();
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}
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/// <summary>
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/// 机柜列表
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/// </summary>
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public void LoadCabinet(SearchType type)
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{
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searchType = type;
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if (!gameObject.activeSelf)
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gameObject.SetActive(true);
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init();
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for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
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{
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objs.Add(GameManager.Inst.Cabinets_go[i]);
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string s = GameManager.Inst.Cabinets_go[i].GetComponent<DeviceQuery>().deviceList.deviceName;
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objs_str.Add(s);
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SearchObjects.Add(s);
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}
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for (int i = 0; i < SearchObjects.Count; i++)
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{
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GameObject tmp = Instantiate(prefabsText, scrollViewContent, false);
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TextMeshProUGUI text = tmp.GetComponentInChildren<TextMeshProUGUI>();
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text.text = SearchObjects[i];
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button_objects.Add(tmp);
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}
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addonClick();
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}
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/// <summary>
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/// 添加列表点击方法
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/// </summary>
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public void addonClick()
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{
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int childCount = SearchObjects.Count;
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for (int i = 0; i < childCount; i++)
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{
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int co = i;
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int eventCount = scrollViewContent.GetChild(i).GetComponent<Button>().onClick.GetPersistentEventCount();
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if (eventCount > 0)
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scrollViewContent.GetChild(i).GetComponent<Button>().onClick.RemoveAllListeners();
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//FindGo(objs, i, (go) =>
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//{
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//var jigui = GameManager.Inst.FindParent(scrollViewContent.GetChild(i).gameObject, GameManager.Inst.IsDesiredParent);
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switch (searchType)
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{
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case SearchType.None:
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break;
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case SearchType.机柜:
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{
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scrollViewContent.GetChild(co).GetComponent<Button>().onClick.AddListener(() =>
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{
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Debug.Log(co);
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objs[co].GetComponent<ClickEvent>().Change_hide(objs[co],true,true);
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//if (jigui)
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//{
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// jigui.GetComponent<ClickEvent>().Zoomin();
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//}
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});
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}
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break;
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case SearchType.线缆_展示:
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{
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scrollViewContent.GetChild(co).GetComponent<Button>().onClick.AddListener(() =>
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{
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TransparentGlowManage.Inst.transparencyALL(GameObject.Find("机柜").GetComponentsInChildren<TransparentGlow>());
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CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
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//var lines = createLine.xianLan.Find(objs[i].GetComponent<PortQuery>().portList.remark).GetComponent<LineInfor>().lines;
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//var A = GameManager.Inst.FindParent(objs[co].gameObject, GameManager.Inst.IsDesiredParent);
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////var B = GameManager.Inst.FindParent(lines[1].gameObject, GameManager.Inst.IsDesiredParent);
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//var B_ = Array.Find(GameManager.Inst.TmsPorts_go.ToArray(), (item) =>
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// {
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// try
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// {
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// return (item.GetComponent<PortQuery>().portList.conPort == objs[co].GetComponent<PortQuery>().portList.port &&
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// item.GetComponent<PortQuery>().portList.remark == objs[co].GetComponent<PortQuery>().portList.remark);
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// }
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// catch
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// {
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// return false;
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// }
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// });
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//var B = GameManager.Inst.FindParent(B_, GameManager.Inst.IsDesiredParent);
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//List<TransparentGlow> transparentGlows = new List<TransparentGlow>();
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//transparentGlows.Add(A.GetComponent<TransparentGlow>());
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//transparentGlows.Add(B.GetComponent<TransparentGlow>());
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List<TransparentGlow> transparentGlows = new List<TransparentGlow>();
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Array.ForEach(GameObject.Find("线缆").GetComponentsInChildren<LineInfor>(), (item) =>
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{
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if (item.name != objs_str[co])
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return;
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GameObject go1= GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
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GameObject go2 = GameManager.Inst.FindParent( item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
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transparentGlows.Add(go1.GetComponent<TransparentGlow>());
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transparentGlows.Add(go2.GetComponent<TransparentGlow>());
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});
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TransparentGlowManage.Inst.renewALL(transparentGlows.ToArray());
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});
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}
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break;
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default:
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break;
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}
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//});
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}
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}
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Predicate<Transform> findCabinet = (Transform go) =>
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{
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//端口-设备 go.parent
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//端口-板卡-设备 go.parent.parent
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var p = go.parent;
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if (p.parent.parent.parent.parent.GetComponent<DeviceQuery>())
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{
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if (p.parent.parent.parent.parent.GetComponent<DeviceQuery>().deviceList.type == "1")
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{
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return true;
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}
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else if (p.parent.parent.parent.GetComponent<DeviceQuery>())
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{
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if (p.parent.parent.parent.GetComponent<DeviceQuery>().deviceList.type == "1")
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{
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return true;
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}
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}
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}
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else if (p.parent.parent.parent.GetComponent<DeviceQuery>())
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{
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if (p.parent.parent.parent.GetComponent<DeviceQuery>().deviceList.type == "1")
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{
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return true;
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}
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}
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return false;
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};
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private bool Isitive(Transform obj)
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{
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throw new NotImplementedException();
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}
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// 寻找机柜
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void FindGo(List<GameObject> objs, int index, Action<GameObject> callback)
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{
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GameObject go = null;
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try
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{
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go = objs[index].transform.Find(objs[index].name).gameObject;
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}
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catch
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{
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go = objs[index];
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}
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callback?.Invoke(go);
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}
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public void LoadXianLan(SearchType type)
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{
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searchType = type;
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if (!gameObject.activeSelf)
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gameObject.SetActive(true);
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init();
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Dictionary<string, string> dic = new Dictionary<string, string>();
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CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
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for (int i = 0; i < createLine.list7.Count; i++)
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{
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if (i != 0 && i % 2 != 0)
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{
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objs.Add(createLine.list7[i].gameObject);
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string s = createLine.list7[i].GetComponent<PortQuery>().portList.cableGroupName;
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if (dic.ContainsKey(s))
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continue;
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dic.Add(s, "");
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objs_str.Add(s);
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SearchObjects.Add(s);
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}
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}
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for (int i = 0; i < SearchObjects.Count; i++)
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{
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GameObject tmp = Instantiate(prefabsText, scrollViewContent, false);
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TextMeshProUGUI text = tmp.GetComponentInChildren<TextMeshProUGUI>();
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text.text = SearchObjects[i];
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}
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TransparentGlowManage.Inst.renewALL(GameObject.Find("机柜").GetComponentsInChildren<TransparentGlow>());
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addonClick();
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}
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void init()
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{
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for (int i = 0; i < scrollViewContent.childCount; i++)
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{
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Destroy(scrollViewContent.GetChild(i).gameObject);
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}
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objs.Clear();
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objs_str.Clear();
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SearchObjects.Clear();
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button_objects.Clear();
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inputField.transform.Find("Text Area/Placeholder").GetComponent<TextMeshProUGUI>().text = "请输入要搜索的" + searchType.ToString().Split('_')[0];
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scrollView.transform.Find("表头/Text (TMP)").GetComponent<TextMeshProUGUI>().text = searchType.ToString().Split('_')[0] + "名称";
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}
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private void Update()
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{
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}
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/// <summary>
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/// 搜索框类型
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/// </summary>
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public enum SearchType
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{
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None,
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机柜,
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线缆_展示
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}
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}
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