GQ_Communicate/GQ_TongXin/Assets/script/GameManager.cs

1436 lines
44 KiB
C#

using AutoMapper;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using static DeviceQuery;
using static ENVQuery;
using static PortQuery;
using static TmsAlarmQuery;
public class GameManager : MonoBehaviour
{
static GameManager _inst;
public static GameManager Inst => _inst;
/// <summary>
/// 接口地址
/// </summary>
public webURL Jk_URL;
/// <summary>
/// 登录后返回
/// </summary>
public string token;
string ct = null;
//[Header("机柜点位集合")]
//public List<Transform> Cabinets_POS;
[Header("机柜区域集合")]
public List<Transform> Cabinet_quYu;
[Header("当前设备ID")] public string nowDeviceID;
[Header("设备------------------------查询接口")] public DeviceQuery.Root root_AllDevice;
///// <summary>
///// 场景所有机柜
///// </summary>
// public List<GameObject> Cabinets_go;
/// <summary>
/// 场景所有机柜
/// </summary>
[Header("场景所有机柜")] public List<GameObject> Cabinets_go;
/// <summary>
/// 场景所有机柜信息
/// </summary>
public List<DeviceList> Cabinets;
/// <summary>
/// 场景所有机框
/// </summary>
[Header("场景所有机框信息")] public List<GameObject> Racks_go;
/// <summary>
/// 场景所有机框信息
/// </summary>
public List<DeviceList> Racks;
/// <summary>
/// 场景所有机槽
/// </summary>
[Header("场景所有机槽信息")] public List<GameObject> MachineSlots_go;
/// <summary>
/// 场景所有机槽信息
/// </summary>
public List<DeviceList> MachineSlots;
/// <summary>
/// 场景所有板卡
/// </summary>
[Header("场景所有板卡信息")] public List<GameObject> TmsCards_go;
/// <summary>
/// 场景所有板卡信息
/// </summary>
public List<DeviceList> TmsCards;
[Header("端口------------------------查询接口")] public PortQuery.Root root_AllPort;
/// <summary>
/// 场景所有端口
/// </summary>
[Header("场景所有端口信息")] public List<GameObject> TmsPorts_go;
/// <summary>
/// 场景所有端口信息
/// </summary>
public List<PortList> TmsPorts;
[HideInInspector] public int nowLayerMask = 6;
[Header("环境------------------------查询接口")] public ENVQuery.Root root_AllENV;
public List<ENVList> ENVs;
[Header("告警------------------------查询接口")] public TmsAlarmQuery.Root root_AllAlarm;
public List<TmsAlarmList> tmsAlarms;
private void Awake()
{
if (_inst != null && _inst != this)
{
Destroy(this.gameObject);
}
else
{
_inst = this;
DontDestroyOnLoad(this.gameObject);
}
//StartCoroutine(LoadAddress());
}
public IEnumerator Init_StartCoroutine()
{
//yield return StartCoroutine(LoadJSON(Application.streamingAssetsPath + "/设备查询.json"));
yield return StartCoroutine(LoadAddress());
//#region 正式
//TransparentGlowManage.Inst.addScript();
//if (root_AllDevice.data == null) yield break;
//#region 加载场景
//Load_Device();
//Load_Port();
//Load_TmsAlarm();
//Load_ENV();
//#endregion
//#endregion
}
private void OnEnable()
{
StartCoroutine(Init_StartCoroutine());
return;
//#region 正式
//TransparentGlowManage.Inst.addScript();
//await init_Device();
//await init_Port();
//await init_TmsAlarm();
//await init_ENV();
//if (root_AllDevice.data == null) return;
//#region 加载场景
//Load_Device();
//Load_Port();
//Load_TmsAlarm();
//Load_ENV();
//#endregion
//#endregion
}
/// <summary>
/// 加载环境
/// </summary>
private void Load_ENV()
{
if (root_AllENV == null) return;
/***********************************************************/
//环境信息-保存
for (int i = 0; i < root_AllENV.data.Count; i++)
ENVs.Add(root_AllENV.data[i]);
for (int i = 0; i < ENVs.Count; i++)
{
bool isFind = false;
var rackId = ENVs[i].rackId;
foreach (var item in Cabinets_go)
{
var D = item.GetComponent<DeviceQuery>().deviceList;
if (D.id == rackId)
{
//温度
if (ENVs[i].pointType == "1")
{
item.GetComponent<ENVQuery>().eNVList_W = ENVs[i];
isFind = true;
break;
}
//湿度
else if (ENVs[i].pointType == "2")
{
item.GetComponent<ENVQuery>().eNVList_S = ENVs[i];
isFind = true;
break;
}
}
}
if (isFind) continue;
var machine_room = GameObject.Find("机房");
if (machine_room && rackId == machine_room.GetComponent<DeviceQuery>().deviceList.id)
{
//温度
if (ENVs[i].pointType == "1")
{
machine_room.GetComponent<ENVQuery>().eNVList_W = ENVs[i];
isFind = true;
}
//湿度
else if (ENVs[i].pointType == "2")
{
machine_room.GetComponent<ENVQuery>().eNVList_S = ENVs[i];
isFind = true;
}
}
if (isFind) continue;
var accumulator_room = GameObject.Find("蓄电池室");
if (accumulator_room && rackId == accumulator_room.GetComponent<DeviceQuery>().deviceList.id)
{
//温度
if (ENVs[i].pointType == "1")
{
accumulator_room.GetComponent<ENVQuery>().eNVList_W = ENVs[i];
isFind = true;
}
//湿度
else if (ENVs[i].pointType == "2")
{
accumulator_room.GetComponent<ENVQuery>().eNVList_S = ENVs[i];
isFind = true;
}
}
if (isFind) continue;
}
}
/// <summary>
/// 加载告警
/// </summary>
private void Load_TmsAlarm()
{
if (root_AllAlarm == null) return;
/***********************************************************/
//告警信息-保存
for (int i = 0; i < root_AllAlarm.data.Count; i++)
tmsAlarms.Add(root_AllAlarm.data[i]);
for (int i = 0; i < tmsAlarms.Count; i++)
{
bool isFind = false;
var alarmDeviceId = tmsAlarms[i].alarmDeviceId;//报警设备ID
foreach (var item in Racks_go)
{
var D = item.GetComponent<DeviceQuery>().deviceList;
if (D.id == alarmDeviceId)
{
item.GetComponent<TmsAlarmQuery>().tmsAlarmLists.Add(tmsAlarms[i]);
isFind = true;
break;
}
}
if (isFind) continue;
foreach (var item in MachineSlots_go)
{
var D = item.GetComponent<DeviceQuery>().deviceList;
if (D.id == alarmDeviceId)
{
item.GetComponent<TmsAlarmQuery>().tmsAlarmLists.Add(tmsAlarms[i]);
isFind = true;
break;
}
}
if (isFind) continue;
foreach (var item in TmsCards_go)
{
var D = item.GetComponent<DeviceQuery>().deviceList;
if (D.id == alarmDeviceId)
{
item.GetComponent<TmsAlarmQuery>().tmsAlarmLists.Add(tmsAlarms[i]);
isFind = true;
break;
}
}
}
}
/// <summary>
/// 加载端口
/// </summary>
private void Load_Port()
{
if (root_AllPort == null) return;
/***********************************************************/
//端口信息-保存
foreach (var item in root_AllPort.data)
TmsPorts.Add(item);
//动态加载设备(端口)
for (int i = 0; i < TmsCards_go.Count; i++)//遍历板卡
{
//板卡下所有设备
var dk = TmsCards_go[i].transform.GetComponentsInChildren<PortQuery>().ToList();
for (int j = 0; j < dk.Count; j++)
{
TmsPorts_go.Add(dk[j].gameObject);
}
}
for (int i = 0; i < Racks_go.Count; i++)//遍历机框
{
//机框下所有设备
var dk = Racks_go[i].transform.GetComponentsInChildren<PortQuery>().ToList();
for (int j = 0; j < dk.Count; j++)
{
TmsPorts_go.Add(dk[j].gameObject);
}
}
for (int i = 0; i < MachineSlots.Count; i++)//遍历机槽
{
//机槽下所有设备
var dk = MachineSlots_go[i].transform.GetComponentsInChildren<PortQuery>().ToList();
for (int j = 0; j < dk.Count; j++)
{
TmsPorts_go.Add(dk[j].gameObject);
}
}
//读取端口配置
for (int i = 0; i < TmsPorts_go.Count; i++)
{
DeviceQuery DP;
DP = TmsPorts_go[i].transform.parent.GetComponent<DeviceQuery>();
if (!DP) continue;
foreach (var item in TmsPorts)
{
if (item.deviceId == DP.deviceList.id)
{
TmsPorts_go[i].GetComponent<PortQuery>().portList = item;
break;
}
}
}
Array.ForEach(GameObject.FindObjectsOfType<PortQuery>(), item =>
{
item.gameObject.AddComponent<ClickEvent>();
});
}
/// <summary>
/// 加载设备
/// </summary>
private void Load_Device()
{
if (root_AllDevice == null) return;
//信息分类-保存
foreach (var item in root_AllDevice.data)
{
//(机柜)
if (item.type == "1")
Cabinets.Add(item);
//(机框)
if (item.type == "2" && item.deviceType == "1")
Racks.Add(item);
//(机槽)
else if (item.type == "2" && item.deviceType == "2")
MachineSlots.Add(item);
//(板卡)
else if (item.type == "2" && item.deviceType == "3")
TmsCards.Add(item);
}
//读取机柜配置
#region
//if (Cabinets_POS != null)
//{
// for (int i = 0; i < Cabinets_POS.Count; i++)
// {
// for (int j = 0; j < Cabinets.Count; j++)
// {
// if (Cabinets_POS[i].name == Cabinets[j].devicePosition && Cabinets[j].type == "1")
// {
// GameObject go;
// try
// {
// go = Instantiate(Resources.Load<GameObject>("古泉站换流站机房/" + ""));//??
// }
// catch (Exception e)
// {
// Debug.Log("模型生成错误:" + e.Message);
// break;
// }
// var n = Cabinets_POS[i].name.Split('-');//拆分区域-编号
// go.name = Cabinets_POS[i].name;
// go.transform.SetParent(Cabinet_quYu[CengJi(n[0])]);
// go.transform.position = Cabinets_POS[i].position;
// go.transform.rotation = Cabinets_POS[i].rotation;
// go.GetComponent<DeviceQuery>().deviceList = root_AllDevice.data[j];
// Cabinets_go.Add(go);
// break;
// }
// }
// }
//}
#endregion
//读取机柜配置
for (int i = 0; i < Cabinets_go.Count; i++)
{
var n = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
for (int j = 0; j < Cabinets.Count; j++)
{
if (n.devicePosition == Cabinets[j].devicePosition)
{
n = Cabinets[j];
Cabinets_go[i].GetComponent<DeviceQuery>().deviceList = n;
//AssignFields(n, Cabinets[j]);
break;
}
}
}
//读取机柜环境配置
for (int j = 0; j < ENVs.Count;)
{
for (int i = 0; i < Cabinets_go.Count; i++)
{
var n = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
var e = Cabinets_go[i].GetComponent<ENVQuery>();
if (ENVs[j].pointDeviceId == n.id)
{
if (ENVs[j].pointType == "1")
{
e.eNVList_W = ENVs[j];
break;
}
else if (ENVs[j].pointType == "2")
{
e.eNVList_S = ENVs[j];
break;
}
else if (ENVs[j].pointType == "3")
{
}
else if (ENVs[j].pointType == "4")
{
}
}
}
}
//动态加载设备(机框)
for (int i = 0; i < Racks.Count; i++)
{
foreach (var item in Cabinets_go)
{
/*if (item.deviceType == "1")
{
}*/
if (item.GetComponent<DeviceQuery>().deviceList.id == Racks[i].rackId)
{
//获取模型编号
string modelNum = Racks[i].modelNum;
//获取U位
var U = Racks[i].devicePosition;
GameObject go;
try
{
go = Instantiate(Resources.Load<GameObject>("古泉站机房模型90个型号/" + modelNum));
//写入机框配置
go.GetComponent<DeviceQuery>().deviceList = Racks[i];
Racks_go.Add(go);
Renderer renderer = go.GetComponentInChildren<Renderer>();
if (renderer)
{
var initrot = go.transform.rotation;
go.transform.rotation = Quaternion.identity;
var bounds = renderer.bounds;
var a = go.AddComponent<BoxCollider>();
a.isTrigger = false;
a.center = bounds.center - go.transform.position;
a.size = bounds.size;
//a.transform.rotation = Quaternion.identity; //重置其旋转为默认值
go.transform.rotation = initrot;
}
Vector3 center = renderer.bounds.center;
go.transform.position = item.transform.Find("U位/" + U).position;
var anchorPos = go.transform.Find("锚点").gameObject;
var collider = item.transform.Find("U位/" + U).GetComponent<Collider>();
go.transform.position = new Vector3(anchorPos.transform.position.x, anchorPos.transform.position.y + collider.bounds.size.y / 2, anchorPos.transform.position.z);
//go.transform.rotation = item.transform.Find("U位/" + U).rotation;
go.name = Racks[i].deviceName;
go.transform.SetParent(item.transform.Find("U位/" + U));
break;
}
catch (Exception e)
{
Debug.Log("模型生成错误:" + item.name + "\n" + e.Message);
break;
}
}
}
}
//动态加载设备(机槽)
for (int i = 0; i < Racks_go.Count; i++)//遍历机框
{
//机框下所有设备
var jc = Racks_go[i].transform.GetComponentsInChildren<DeviceQuery>().ToList();
for (int j = 0; j < jc.Count; j++)
{
//如果是机槽
if (jc[j].deviceList.deviceType == "2")
{
MachineSlots_go.Add(jc[j].gameObject);
}
}
}
//读取机槽配置
for (int i = 0; i < MachineSlots_go.Count; i++)
{
DeviceQuery DP;
DP = MachineSlots_go[i].transform.parent.GetComponent<DeviceQuery>();//机槽父物体
if (!DP) continue;
foreach (var item in MachineSlots)
{
//机槽在机框里
/*if (item.deviceType == "2")
{
}*/
if (DP.deviceList.deviceType == "1" && item.shelfId == DP.deviceList.id)
{
MachineSlots_go[i].GetComponent<DeviceQuery>().deviceList = item;
break;
}
}
}
//动态加载设备(板卡)
for (int i = 0; i < MachineSlots_go.Count; i++)//遍历机槽
{
//机槽下所有设备
var bk = MachineSlots_go[i].transform.GetComponentsInChildren<DeviceQuery>().ToList();
for (int j = 0; j < bk.Count; j++)
{
//如果是板卡
if (bk[j].deviceList.deviceType == "3")
{
TmsCards_go.Add(bk[j].gameObject);
}
}
}
for (int i = 0; i < Racks_go.Count; i++)//遍历机框
{
//机框下所有设备
var bk = Racks_go[i].transform.GetComponentsInChildren<DeviceQuery>().ToList();
for (int j = 0; j < bk.Count; j++)
{
//如果是板卡
if (bk[j].deviceList.deviceType == "3")
{
TmsCards_go.Add(bk[j].gameObject);
}
}
}
//读取板卡配置
for (int i = 0; i < TmsCards_go.Count; i++)
{
DeviceQuery DP;
DeviceQuery D;
DP = TmsCards_go[i].transform.parent.GetComponent<DeviceQuery>();//板卡父物体
//D = TmsCards_go[i].transform.GetComponent<DeviceQuery>();//板卡
if (!DP) continue;
foreach (var item in TmsCards)
{
/*if (item.deviceType == "3")
{
}*/
//板卡在机槽里
if (DP.deviceList.deviceType == "2" && item.slotId == DP.deviceList.id)
{
TmsCards_go[i].GetComponent<DeviceQuery>().deviceList = item;
break;
}
//板卡在机框里
else if (DP.deviceList.deviceType == "1" && item.shelfId == DP.deviceList.id)
{
TmsCards_go[i].GetComponent<DeviceQuery>().deviceList = item;
break;
}
}
}
}
/// <summary>
/// 查询所有设备
/// </summary>
/// <param name="token"></param>
/// <returns></returns>
public async Task<IEnumerator> init_Device()
{
for (int i = 0; i < Racks_go.Count; i++)
{
DestroyImmediate(Racks_go[i]);
}
for (int i = 0; i < MachineSlots_go.Count; i++)
{
DestroyImmediate(MachineSlots_go[i]);
}
for (int i = 0; i < TmsCards_go.Count; i++)
{
DestroyImmediate(TmsCards_go[i]);
}
Cabinets.Clear();
Racks_go.Clear();
Racks.Clear();
MachineSlots_go.Clear();
MachineSlots.Clear();
TmsCards_go.Clear();
TmsCards.Clear();
var jsonResult = await CombineJSON.GetJson_POST(Jk_URL.sb_cx, token);
root_AllDevice = JsonConvert.DeserializeObject<DeviceQuery.Root>(jsonResult);
return null;
}
/// <summary>
/// 查询所有端口
/// </summary>
/// <returns></returns>
public async Task<IEnumerator> init_Port()
{
for (int i = 0; i < TmsPorts_go.Count; i++)
{
DestroyImmediate(TmsPorts_go[i]);
}
TmsPorts_go.Clear();
TmsPorts.Clear();
var jsonResult1 = await CombineJSON.GetJson_POST(Jk_URL.dk_cx, token);
root_AllPort = JsonConvert.DeserializeObject<PortQuery.Root>(jsonResult1);
return null;
}
/// <summary>
/// 查询所有环境
/// </summary>
/// <returns></returns>
public async Task<IEnumerator> init_ENV()
{
ENVs.Clear();
var jsonResult2 = await CombineJSON.GetJson_POST(Jk_URL.hj_cx, token);
root_AllENV = JsonConvert.DeserializeObject<ENVQuery.Root>(jsonResult2);
return null;
}
/// <summary>
/// 查询所有告警
/// </summary>
/// <returns></returns>
public async Task<IEnumerator> init_TmsAlarm()
{
Array.ForEach(GameObject.FindObjectsOfType<TmsAlarmQuery>(), itme =>
{
itme.tmsAlarmLists.Clear();
});
tmsAlarms.Clear();
var jsonResult3 = await CombineJSON.GetJson_POST(Jk_URL.gj_cx, token);
root_AllAlarm = JsonConvert.DeserializeObject<TmsAlarmQuery.Root>(jsonResult3);
return null;
}
/// <summary>
/// 场景模型数据初始化
/// </summary>
public async Task deleteInit()
{
}
IEnumerator LoadJSON(string url)
{
UnityWebRequest www = UnityWebRequest.Get(url);
yield return www.SendWebRequest();
if (www.result != UnityWebRequest.Result.Success)
{
Debug.Log(www.error);
}
else
{
string jsonData = www.downloadHandler.text;
// 解析JSON数据
ParseJSON(jsonData);
}
}
public void getTmsAlam()
{
TmsAlarmQuery.Root root = new TmsAlarmQuery.Root();
}
void ParseJSON(string jsonString)
{
// 使用JsonUtility类解析JSON数据到自定义的类对象
root_AllDevice = JsonConvert.DeserializeObject<DeviceQuery.Root>(jsonString);
// 现在你可以访问dataObject中的数据了
//Debug.Log("Name: " + dataObject.name);
//Debug.Log("Age: " + dataObject.age);
}
/// <summary>
/// 获取层级
/// </summary>
/// <param name="s"></param>
/// <returns></returns>
public int CengJi(string s)
{
int cj = 0;
switch (s)
{
case "A":
cj = 0;
break;
case "B":
cj = 1;
break;
case "C":
cj = 2;
break;
case "D":
cj = 3;
break;
case "E":
cj = 4;
break;
case "F":
cj = 5;
break;
case "G":
cj = 6;
break;
case "H":
cj = 7;
break;
case "I":
cj = 8;
break;
default:
break;
}
return cj;
}
/// <summary>
/// 根据配置生成线缆
/// </summary>
[ContextMenu("根据配置生成线缆")]
public void FindPortPos()
{
var pqs = Array.FindAll(GameObject.FindObjectsOfType<PortQuery>(), itme =>
{
PortQuery pq = itme.GetComponent<PortQuery>();
if (!string.IsNullOrEmpty(pq.portList.id))
return true;
else
return false;
//return true;
})/*.Select(item => item.gameObject).ToArray()*/;
var P_list = FindObjectGroups(pqs.ToList());
CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
createLine.list7.Clear();
foreach (var item in P_list)
{
createLine.list7.Add(item[0].transform);
createLine.list7.Add(item[1].transform);
}
createLine.F7();
}
public List<List<PortQuery>> FindObjectGroups(List<PortQuery> objects)
{
List<List<PortQuery>> objectGroups = new List<List<PortQuery>>();
for (int i = 0; i < objects.Count; i++)
{
PortQuery objectA = objects[i];
for (int j = i + 1; j < objects.Count; j++)
{
PortQuery objectB = objects[j];
if (objectA.portList.conDevice == objectB.portList.deviceId && objectA.portList.port == objectB.portList.conPort &&
objectB.portList.conDevice == objectA.portList.deviceId && objectB.portList.port == objectA.portList.conPort)
{
bool isDuplicate = false;
foreach (List<PortQuery> group in objectGroups)
{
if (group.Contains(objectA) || group.Contains(objectB))
{
isDuplicate = true;
break;
}
}
if (!isDuplicate)
{
List<PortQuery> newGroup = new List<PortQuery>();
newGroup.Add(objectA);
newGroup.Add(objectB);
objectGroups.Add(newGroup);
}
}
}
}
return objectGroups;
}
public void AssignFields<T, U>(T target, U source)
{
Type typeTarget = typeof(T);
Type typeSource = typeof(U);
PropertyInfo[] propertiesTarget = typeTarget.GetProperties();
PropertyInfo[] propertiesSource = typeSource.GetProperties();
foreach (PropertyInfo propertyTarget in propertiesTarget)
{
PropertyInfo propertySource = Array.Find(propertiesSource, p => p.Name == propertyTarget.Name);
if (propertySource != null)
{
object propertyValue = propertySource.GetValue(source);
propertyTarget.SetValue(target, propertyValue);
}
}
}
#region MyRegion
[ContextMenu("改位置")]
public async void dsa()
{
foreach (var item in Cabinets)
{
RedactDevice redactDevice = new RedactDevice();
int a = int.Parse(item.deviceCode.Split('R')[1]);
string b = "";
string nub = "";
if (a <= 8) { b = "I-"; nub = (a % 8).ToString().PadLeft(2, '0'); }
else if (a <= 16) { b = "H-"; nub = ((a - 8) % 8).ToString().PadLeft(2, '0'); }
else if (a <= 24) { b = "G-"; nub = ((a - 16) % 8).ToString().PadLeft(2, '0'); }
else if (a <= 32) { b = "F-"; nub = ((a - 24) % 8).ToString().PadLeft(2, '0'); }
else if (a <= 40) { b = "E-"; nub = ((a - 32) % 8).ToString().PadLeft(2, '0'); }
else if (a <= 48) { b = "D-"; nub = ((a - 40) % 8).ToString().PadLeft(2, '0'); }
else if (a <= 56) { b = "C-"; nub = ((a - 48) % 8).ToString().PadLeft(2, '0'); }
else if (a <= 64) { b = "B-"; nub = ((a - 56) % 8).ToString().PadLeft(2, '0'); }
else if (a <= 72) { b = "A-"; nub = ((a - 64) % 8).ToString().PadLeft(2, '0'); }
if (nub == "00") nub = "08";
item.devicePosition = b + nub;
MapperConfiguration config = new MapperConfiguration(cfg =>
{
cfg.CreateMap<DeviceList, RedactDevice.Body>();
cfg.CreateMap<RedactDevice.Body, DeviceList>();
});
IMapper mapper = config.CreateMapper();
var objB = mapper.Map<RedactDevice.Body>(item);
//redactDevice.mybody = ObjectConverter.Convert<DeviceList, RedactDevice.Body>(item);
redactDevice.mybody = objB;
await redactDevice.saveJson();
await Task.Delay(500); // 等待5秒钟
}
}
#endregion
public static class ObjectConverter
{
public static TTarget Convert<TSource, TTarget>(TSource source)
{
Type targetType = typeof(TTarget);
Type sourceType = typeof(TSource);
PropertyInfo[] targetProperties = targetType.GetProperties();
PropertyInfo[] sourceProperties = sourceType.GetProperties();
var targetInstance = Activator.CreateInstance(targetType);
foreach (var targetProperty in targetProperties)
{
var sourceProperty = Array.Find(sourceProperties, p => p.Name == targetProperty.Name);
if (sourceProperty != null && sourceProperty.PropertyType == targetProperty.PropertyType)
{
var value = sourceProperty.GetValue(source);
var targetSetMethod = targetProperty.GetSetMethod();
if (targetSetMethod != null)
{
targetSetMethod.Invoke(targetInstance, new object[] { value });
}
}
}
return (TTarget)targetInstance;
}
}
/// <summary>
/// 显示机柜容量
/// </summary>
[ContextMenu("显示机柜容量")]
public void DisplayCapacity(Toggle t)
{
GameObject go;
if (!t.isOn)
{
CloseHighlight();
return;
}
//CloseHighlight();
Color c1 = new Color(1, 109f / 255, 0, 1);//小
Color c2 = new Color(1, 240f / 255, 0, 1);
Color c3 = new Color(1, 168f / 255, 0, 1);
Color c4 = new Color(112f / 255, 240f / 255, 73f / 255, 1);// 大
for (int i = 0; i < Cabinets_go.Count; i++)
{
var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
//var H = Cabinets_go[i].GetComponent<HighlightEffect>();
try
{
go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;
}
catch (Exception)
{
go = Cabinets_go[i];
}
//var M = go.GetComponent<Renderer>().materials[0];
//var M_old = Cabinets_go[i].GetComponent<TransparentGlow>().empty[0];
//var M_new = new Material(M_old);
if (string.IsNullOrEmpty(D.residueNum)) continue;
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.25f))
{
//M_new.SetColor(c1);
ChangeMaterialColor(go, 0, c1);
}
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.5f))
{
// M_new.color = c2;
ChangeMaterialColor(go, 0, c2);
}
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.75f))
{
//M_new.color = c3;
ChangeMaterialColor(go, 0, c3);
}
else if (Convert.ToSingle(D.residueNum) <= (42))
{
//M_new.color = c4;
ChangeMaterialColor(go, 0, c4);
}
}
}
public void DisplayCapacity(bool t)
{
GameObject go;
if (!t)
{
CloseHighlight();
return;
}
//CloseHighlight();
Color c1 = new Color(1, 109f / 255, 0, 1);//小
Color c2 = new Color(1, 240f / 255, 0, 1);
Color c3 = new Color(1, 168f / 255, 0, 1);
Color c4 = new Color(112f / 255, 240f / 255, 73f / 255, 1);// 大
for (int i = 0; i < Cabinets_go.Count; i++)
{
var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
//var H = Cabinets_go[i].GetComponent<HighlightEffect>();
try
{
go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;
}
catch (Exception)
{
go = Cabinets_go[i];
}
//var M = go.GetComponent<Renderer>().materials[0];
//var M_old = Cabinets_go[i].GetComponent<TransparentGlow>().empty[0];
//var M_new = new Material(M_old);
if (string.IsNullOrEmpty(D.residueNum)) continue;
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.25f))
{
//M_new.SetColor(c1);
ChangeMaterialColor(go, 0, c1);
}
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.5f))
{
// M_new.color = c2;
ChangeMaterialColor(go, 0, c2);
}
else if (Convert.ToSingle(D.residueNum) <= (42 * 0.75f))
{
//M_new.color = c3;
ChangeMaterialColor(go, 0, c3);
}
else if (Convert.ToSingle(D.residueNum) <= (42))
{
//M_new.color = c4;
ChangeMaterialColor(go, 0, c4);
}
}
}
/// <summary>
/// 关闭高亮
/// </summary>
[ContextMenu("关闭高亮")]
public void CloseHighlight()
{
GameObject go;
for (int i = 0; i < Cabinets_go.Count; i++)
{
try
{
go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;
}
catch (Exception)
{
go = Cabinets_go[i];
}
ChangeMaterialColor(go, 0, new Color(1, 1, 1, 1));
}
}
/// <summary>
/// 显示柜门状态
/// </summary>
[ContextMenu("显示柜门状态")]
public void DoorCondition(Toggle t)
{
if (!t.isOn)
{
for (int i = 0; i < Cabinets_go.Count; i++)
{
var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item =>
{
return item.name.Contains("Object");
});
if (door)
door.transform.localRotation = Quaternion.Euler(Vector3.zero);
}
CloseHighlight();
return;
}
CloseHighlight();
Color c = new Color(108f / 255, 221f / 255, 239f / 255, 1);
for (int i = 0; i < Cabinets_go.Count; i++)
{
var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
//var H = Cabinets_go[i].GetComponent<HighlightEffect>();
if (string.IsNullOrEmpty(D.openFlag)) continue;
else if (D.openFlag == "0")
{
//关
}
else if (D.openFlag == "1")
{
//开
GameObject go;
try
{
go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;
}
catch (Exception)
{
go = Cabinets_go[i];
}
if (go)
ChangeMaterialColor(go, 0, c);
var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item =>
{
return item.name.Contains("Object");
});
if (door)
door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
}
}
}
public void DoorCondition()
{
CloseHighlight();
Color c = new Color(108f / 255, 221f / 255, 239f / 255, 1);
for (int i = 0; i < Cabinets_go.Count; i++)
{
var D = Cabinets_go[i].GetComponent<DeviceQuery>().deviceList;
//var H = Cabinets_go[i].GetComponent<HighlightEffect>();
if (string.IsNullOrEmpty(D.openFlag)) continue;
else if (D.openFlag == "0")
{
//关
}
else if (D.openFlag == "1")
{
//开
GameObject go;
try
{
go = Cabinets_go[i].transform.Find(Cabinets_go[i].name).gameObject;
}
catch (Exception)
{
go = Cabinets_go[i];
}
if (go)
ChangeMaterialColor(go, 0, c);
var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item =>
{
return item.name.Contains("Object");
});
if (door)
door.transform.localRotation = Quaternion.Euler(Vector3.forward * -90);
}
}
}
//关门
public void power_close()
{
for (int i = 0; i < Cabinets_go.Count; i++)
{
var door = Array.Find(Cabinets_go[i].transform.GetComponentsInChildren<Renderer>(), item =>
{
return item.name.Contains("Object");
});
if (door)
door.transform.localRotation = Quaternion.Euler(Vector3.zero);
}
CloseHighlight();
}
//变色
public void ChangeMaterialColor(GameObject go, int materialIndex, Color newColor)
{
MeshRenderer renderer = go.GetComponent<MeshRenderer>();
// 获取当前材质球数组
Material[] materials = renderer.materials;
// 确保 materialIndex 在有效范围内
if (materialIndex >= 0 && materialIndex < materials.Length)
{
// 创建新的材质球数组
Material[] newMaterials = materials.Clone() as Material[];
// 更改特定索引位置的材质球颜色
newMaterials[materialIndex].color = newColor;
// 将新的材质球数组赋值给 MeshRenderer
renderer.materials = newMaterials;
}
}
private void OnDisable()
{
StopTimer();
}
private void Update()
{
}
[Header("--------------------------------")]
public GameObject objectToShow; // 需要显示的物体
public float idleTime = 5f; // 空闲时间阈值,单位为秒
[HideInInspector] public Coroutine timerCoroutine;
public void StartTimer()
{
// 开始计时器
timerCoroutine = StartCoroutine(ShowObjectAfterIdleTime());
}
private void StopTimer()
{
// 停止计时器
if (timerCoroutine != null)
{
StopCoroutine(timerCoroutine);
timerCoroutine = null;
}
}
public void StopTimer(Toggle t)
{
// 停止计时器
if (timerCoroutine != null && !t.isOn)
{
StopCoroutine(timerCoroutine);
timerCoroutine = null;
}
}
public void ResetTimer()
{
// 重置计时器
StopTimer();
StartTimer();
}
public IEnumerator ShowObjectAfterIdleTime()
{
// 等待一段时间
yield return new WaitForSeconds(idleTime);
// 显示物体
objectToShow.SetActive(true);
}
//递增寻找父物体
public GameObject FindParent(GameObject gameObject, System.Predicate<GameObject> condition)
{
Transform parent = gameObject.transform.parent;
while (parent != null)
{
if (condition(parent.gameObject))
{
return parent.gameObject;
}
parent = parent.parent;
}
return null;
}
//条件
public bool IsDesiredParent(GameObject go)
{
// 在此处添加自定义条件
// 例如:判断是否具有特定组件、特定标签等
DeviceQuery d = go.GetComponent<DeviceQuery>();
return (d != null && d.deviceList.type == "1");
}
// 读取地址
public IEnumerator LoadAddress()
{
string filePath = Application.streamingAssetsPath + "/dz.txt";
UnityWebRequest www = UnityWebRequest.Get(filePath);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.Success)
{
string fileContent = www.downloadHandler.text;
Debug.Log("获取穿透成功:" + fileContent);
if (string.IsNullOrEmpty(fileContent))
yield break;
Jk_URL = new webURL(fileContent);
//yield return StartCoroutine(Initialize());
bool initializeComplete = false;
StartCoroutine(Initialize(() => initializeComplete = true));
yield return new WaitUntil(() => initializeComplete);
if (root_AllDevice.data == null)
yield break;
LoadScene();
}
else
{
Debug.LogError("Error: " + www.error);
}
}
// 获取接口信息
private IEnumerator Initialize(Action onInitialized)
{
TransparentGlowManage.Inst.addScript();
TransparentGlowManage.Inst.addScript();
yield return init_Device();
yield return init_Port();
yield return init_TmsAlarm();
yield return init_ENV();
yield return new WaitForSeconds(1);
onInitialized.Invoke();
}
// 加载场景
private void LoadScene()
{
// 加载场景
Load_Device();
Load_Port();
Load_TmsAlarm();
Load_ENV();
}
/// <summary>
/// 接口地址
/// </summary>
[System.Serializable]
public class webURL
{
/// <summary>
/// 设备-查询URL
/// </summary>
[Header("设备-查询URL")] public string sb_cx;
/// <summary>
/// 设备-新增URL
/// </summary>
[Header("设备-新增URL")] public string sb_xz;
/// <summary>
/// 设备-删除URL
/// </summary>
[Header("设备-删除URL")] public string sb_sc;
/// <summary>
/// 设备-编辑URL
/// </summary>
[Header("设备-编辑URL")] public string sb_bj;
/// <summary>
/// 端口-查询URL
/// </summary>
[Header("端口-查询URL")] public string dk_cx;
/// <summary>
/// 端口-新增URL
/// </summary>
[Header("端口-新增URL")] public string dk_xz;
/// <summary>
/// 端口-删除URL
/// </summary>
[Header("端口-删除URL")] public string dk_sc;
/// <summary>
/// 端口-编辑URL
/// </summary>
[Header("端口-编辑URL")] public string dk_bj;
/// <summary>
/// 环境-查询URL
/// </summary>
[Header("环境-查询URL")] public string hj_cx;
/// <summary>
/// 告警-查询URL
/// </summary>
[Header("告警-查询URL")] public string gj_cx;
/// <summary>
/// 工作票-查询URL
/// </summary>
[Header("工作票-查询URL")] public string gzp_cx;
/// <summary>
/// 检修票-查询URL
/// </summary>
[Header("检修票-查询URL")] public string jxp_cx;
public webURL(string ct)
{
//string ct = "http://fpt9gx.natappfree.cc/";
sb_cx = ct + "machineRoom/device/queryList";
sb_xz = ct + "machineRoom/device/save";
sb_sc = ct + "machineRoom/device/delete";
sb_bj = ct + "machineRoom/device/updateById";
dk_cx = ct + "machineRoom/port/queryList";
dk_xz = ct + "machineRoom/port/save";
dk_sc = ct + "machineRoom/port/delete";
dk_bj = ct + "machineRoom/port/updateById";
hj_cx = ct + "machineRoom/tmsPoint/queryList";
gj_cx = ct + "machineRoom/tmsAlarm/queryList";
gzp_cx = ct + "machineRoom/tmsWorkTicket/queryList";
jxp_cx = ct + "machineRoom/tmsOverhaulTicket/queryList";
}
}
}