GQ_Communicate/GQ_TongXin/Assets/Scripts/WJ/SpUI.cs

105 lines
3.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class SpUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public Image my_image;
public Sprite wendu_normal;
public Sprite wendu_selected;
public Sprite shidu_normal;
public Sprite shidu_selected;
public Image expand_image;
public Sprite wendu_expand;
public Sprite shidu_expand;
public TextMeshProUGUI textMeshPro;
public Text text;
public Color hightC;
public Transform temperatureAndHumidity;
public void OnPointerEnter(PointerEventData eventData)
{
expand_image.gameObject.SetActive(true);
switch (TemperatureAndHumidity.current_state)
{
case "ζÈ":
my_image.sprite = wendu_selected;
expand_image.sprite = wendu_expand;
textMeshPro.text = transform.parent.parent.parent.GetComponent<ENVQuery>().eNVList_W.collectResult;
text.text = transform.parent.parent.parent.GetComponent<ENVQuery>().eNVList_W.collectResult;
break;
case "ʪ¶È":
my_image.sprite = shidu_selected;
expand_image.sprite = shidu_expand;
textMeshPro.text = transform.parent.parent.parent.GetComponent<ENVQuery>().eNVList_S.collectResult;
text.text = transform.parent.parent.parent.GetComponent<ENVQuery>().eNVList_S.collectResult;
break;
default:
break;
}
my_image.SetNativeSize();
}
public void OnPointerExit(PointerEventData eventData)
{
expand_image.gameObject.SetActive(false);
switch (TemperatureAndHumidity.current_state)
{
case "ζÈ":
my_image.sprite = wendu_normal;
break;
case "ʪ¶È":
my_image.sprite = shidu_normal;
break;
default:
break;
}
my_image.SetNativeSize();
}
public void ChangeWSD(string wsd)
{
if (gameObject.name == "Expand")
return;
string _a=null;
string _b=null;
switch (TemperatureAndHumidity.current_state)
{
case "ζÈ":
{
_a = temperatureAndHumidity.parent.GetComponent<ENVQuery>().eNVList_W.collectResult;
_b = GameManager.Inst.arguments.heatThresholdValue;
my_image.sprite = wendu_normal;
}
break;
case "ʪ¶È":
{
_a = temperatureAndHumidity.parent.GetComponent<ENVQuery>().eNVList_S.collectResult;
_b = GameManager.Inst.arguments.humidityThresholdValue;
my_image.sprite = shidu_normal;
}
break;
default:
break;
}
var a = string.IsNullOrEmpty(_a) ? "0" : _a;
var b = string.IsNullOrEmpty(_b) ? "0" : _b;
if (float.Parse(a) > float.Parse(b))
my_image.color = hightC;
else
my_image.color = new Color(1, 1, 1, 1);
}
void Update()
{
}
}