GQ_Communicate/GQ_TongXin/Assets/Obi/Editor/ObiAerodynamicConstraintsEd...

42 lines
819 B
C#

using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Obi{
/**
* Custom inspector for ObiVolumeConstraints component.
*/
[CustomEditor(typeof(ObiAerodynamicConstraints)), CanEditMultipleObjects]
public class ObiAerodynamicConstraintsEditor : Editor
{
ObiAerodynamicConstraints constraints;
public void OnEnable(){
constraints = (ObiAerodynamicConstraints)target;
}
public override void OnInspectorGUI() {
serializedObject.UpdateIfRequiredOrScript();
Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
// Apply changes to the serializedProperty
if (GUI.changed){
serializedObject.ApplyModifiedProperties();
constraints.PushDataToSolver();
}
}
}
}