GQ_Communicate/GQ_TongXin/Assets/Obi/Editor/ObiColliderEditor.cs

47 lines
1.0 KiB
C#

using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Obi{
/**
* Custom inspector for ObiCollider assets.
*/
[CustomEditor(typeof(ObiColliderBase),true), CanEditMultipleObjects]
public class ObiColliderEditor : Editor
{
ObiColliderBase collider;
public void OnEnable(){
collider = (ObiColliderBase)target;
}
public override void OnInspectorGUI() {
serializedObject.UpdateIfRequiredOrScript();
EditorGUI.BeginChangeCheck();
ObiCollisionMaterial material = EditorGUILayout.ObjectField("Collision material",collider.CollisionMaterial, typeof(ObiCollisionMaterial), false) as ObiCollisionMaterial;
if (EditorGUI.EndChangeCheck()){
Undo.RecordObject(collider, "Set collision material");
collider.CollisionMaterial = material;
}
Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
// Apply changes to the serializedProperty
if (GUI.changed){
serializedObject.ApplyModifiedProperties();
}
}
}
}