47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
using UnityEditor;
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Obi{
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/**
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* Custom inspector for ObiCollider assets.
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*/
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[CustomEditor(typeof(ObiColliderBase),true), CanEditMultipleObjects]
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public class ObiColliderEditor : Editor
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{
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ObiColliderBase collider;
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public void OnEnable(){
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collider = (ObiColliderBase)target;
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}
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public override void OnInspectorGUI() {
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serializedObject.UpdateIfRequiredOrScript();
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EditorGUI.BeginChangeCheck();
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ObiCollisionMaterial material = EditorGUILayout.ObjectField("Collision material",collider.CollisionMaterial, typeof(ObiCollisionMaterial), false) as ObiCollisionMaterial;
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if (EditorGUI.EndChangeCheck()){
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Undo.RecordObject(collider, "Set collision material");
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collider.CollisionMaterial = material;
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}
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Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
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// Apply changes to the serializedProperty
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if (GUI.changed){
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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