GQ_Communicate/GQ_TongXin/Assets/Obi/Editor/ObiParticleHandleEditor.cs

44 lines
852 B
C#

using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Obi{
/**
* Custom inspector for ObiParticleHandle component.
*/
[CustomEditor(typeof(ObiParticleHandle)), CanEditMultipleObjects]
public class ObiParticleRendererEditor : Editor
{
ObiParticleHandle renderer;
public void OnEnable(){
renderer = (ObiParticleHandle)target;
}
public override void OnInspectorGUI() {
serializedObject.UpdateIfRequiredOrScript();
renderer.Actor = EditorGUILayout.ObjectField("Actor",renderer.Actor, typeof(ObiActor), true) as ObiActor;
Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
// Apply changes to the serializedProperty
if (GUI.changed){
serializedObject.ApplyModifiedProperties();
}
}
}
}