51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using UnityEditor;
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Obi{
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/**
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* Custom inspector for ObiParticleRenderer component.
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*/
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[CustomEditor(typeof(ObiParticleRenderer)), CanEditMultipleObjects]
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public class ObiParticleHandleEditor : Editor
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{
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[MenuItem("Component/Physics/Obi/Obi Particle Renderer",false,0)]
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static void AddObiParticleRenderer()
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{
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foreach(Transform t in Selection.transforms)
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Undo.AddComponent<ObiParticleRenderer>(t.gameObject);
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}
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[MenuItem("GameObject/3D Object/Obi/Utils/Obi Particle Renderer",false)]
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static void CreateObiParticleRenderer()
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{
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GameObject c = new GameObject("Obi Particle Renderer");
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Undo.RegisterCreatedObjectUndo(c,"Create Obi Particle Renderer");
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c.AddComponent<ObiParticleRenderer>();
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}
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public override void OnInspectorGUI() {
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serializedObject.UpdateIfRequiredOrScript();
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Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
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// Apply changes to the serializedProperty
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if (GUI.changed){
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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