GQ_Communicate/GQ_TongXin/Assets/Obi/Editor/ObiParticleRendererEditor.cs

51 lines
1.1 KiB
C#

using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Obi{
/**
* Custom inspector for ObiParticleRenderer component.
*/
[CustomEditor(typeof(ObiParticleRenderer)), CanEditMultipleObjects]
public class ObiParticleHandleEditor : Editor
{
[MenuItem("Component/Physics/Obi/Obi Particle Renderer",false,0)]
static void AddObiParticleRenderer()
{
foreach(Transform t in Selection.transforms)
Undo.AddComponent<ObiParticleRenderer>(t.gameObject);
}
[MenuItem("GameObject/3D Object/Obi/Utils/Obi Particle Renderer",false)]
static void CreateObiParticleRenderer()
{
GameObject c = new GameObject("Obi Particle Renderer");
Undo.RegisterCreatedObjectUndo(c,"Create Obi Particle Renderer");
c.AddComponent<ObiParticleRenderer>();
}
public override void OnInspectorGUI() {
serializedObject.UpdateIfRequiredOrScript();
Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
// Apply changes to the serializedProperty
if (GUI.changed){
serializedObject.ApplyModifiedProperties();
}
}
}
}