GQ_Communicate/GQ_URP/GQ/Assets/script/画线/LineRendererInteraction.cs

116 lines
3.2 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// 线缆列表信息
/// </summary>
public class LineRendererInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public LineRenderer lineRenderer;
public GameObject popupUI;
private bool isMouseHovering = false;
public LineInfor lineInfor;
public BoxCollider boxCollider;
public string port_A;
public string port_A_cabinet;
public string port_A_deviceName;
public string port_B;
public string port_B_cabinet;
public string port_B_deviceName;
public CableUI cableUI;
private void Awake()
{
}
private void OnEnable()
{
//Debug.Log("版本号 1.1.1");
//cableUI.port_A.text = this.port_A;
//cableUI.port_A_cabinet.text = this.port_A_cabinet;
//cableUI.port_A_deviceName.text = this.port_A_deviceName;
//cableUI.port_B.text = this.port_B;
//cableUI.port_B_cabinet.text = this.port_B_cabinet;
//cableUI.port_B_deviceName.text = this.port_B_deviceName;
//Debug.Log("版本号 1.1.1");
}
private void Update()
{
//if (!gameObject.activeInHierarchy || !popupUI || !GameManager.Inst.magnifyState)
// return;
//// 检测鼠标是否悬停在 LineRenderer 上
//if (isMouseHovering)
//{
// Debug.Log("11###");
// PatternChoose.Inst.sb_ck_page.SetActive(false);
// // 显示弹出 UI
// popupUI.SetActive(true);
// lineInfor.setcolor(Color.red);
//}
//else /*if (!isMouseHovering && popupUI.activeSelf)*/
//{
// Debug.Log("22###");
// // 隐藏弹出 UI
// popupUI.SetActive(false);
// lineInfor.setcolor(lineInfor.newColor);
//}
}
private void OnMouseEnter()
{
// 当鼠标进入 LineRenderer 区域时触发
isMouseHovering = true;
//Debug.Log("11###");
PatternChoose.Inst.sb_ck_page.SetActive(false);
// 显示弹出 UI
cableUI.port_A.text = this.port_A;
cableUI.port_A_cabinet.text = this.port_A_cabinet;
cableUI.port_A_deviceName.text = this.port_A_deviceName;
cableUI.port_B.text = this.port_B;
cableUI.port_B_cabinet.text = this.port_B_cabinet;
cableUI.port_B_deviceName.text = this.port_B_deviceName;
popupUI.SetActive(true);
lineInfor.setcolor(Color.red);
}
private void OnMouseExit()
{
// 当鼠标离开 LineRenderer 区域时触发
isMouseHovering = false;
//Debug.Log("22###");
// 隐藏弹出 UI
popupUI.SetActive(false);
lineInfor.setcolor(lineInfor.newColor);
}
public void OnPointerEnter(PointerEventData eventData)
{
//isMouseHovering = true;
//Debug.Log("11###");
//PatternChoose.Inst.sb_ck_page.SetActive(false);
//// 显示弹出 UI
//popupUI.SetActive(true);
//lineInfor.setcolor(Color.red);
}
public void OnPointerExit(PointerEventData eventData)
{
//isMouseHovering = false;
//Debug.Log("22###");
//// 隐藏弹出 UI
//popupUI.SetActive(false);
//lineInfor.setcolor(lineInfor.newColor);
}
}