GQ_Communicate/GQ_URP/GQ/Assets/Scripts/WJ/RoomDoor.cs

113 lines
3.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class RoomDoor : MonoBehaviour
{
public bool is_open;
[SerializeField] private bool is_rotating;
public Vector3 close_angle = new Vector3(-90, 0, 0);
public Vector3 open_angle = new Vector3(-90, 0, 90);
public RoomDoor another_door;
void Start()
{
}
void Update()
{
//Debug.Log(transform.name + " " + !is_rotating);
}
private void OnMouseDown()
{
if (!EventSystem.current.IsPointerOverGameObject())
{
var v = transform.parent.GetComponent<ClickEvent>();
if (!v || (v && v.gameObject == GameManager.Inst.nowCabine))
{
if (is_open)
{
DoorClose();
}
else
{
DoorOpen();
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="_force_open"> ÊÇ·ñÇ¿ÖÆ´ò¿ª</param>
public void DoorOpen(bool _force_open = false)
{
if (_force_open)
{
DOTween.Kill(transform);
is_rotating = true;
//DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; });
transform.DOLocalRotate(open_angle, 0.5f).OnComplete(() =>
{
is_rotating = false; is_open = true;
});
if (another_door)
another_door.DoorOpen();
}
else
{
if (!is_rotating)
{
//DOTween.Kill(transform, false);
is_rotating = true;
//DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; });
transform.DOLocalRotate(open_angle, 0.5f).OnComplete(() =>
{
is_rotating = false; is_open = true;
});
if (another_door)
another_door.DoorOpen();
}
}
}
public void DoorClose(bool _force_close = false)
{
if (_force_close)
{
DOTween.Kill(transform);
is_rotating = true;
//DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, close_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = false; });
transform.DOLocalRotate(close_angle, 0.5f).OnComplete(() =>
{
is_rotating = false; is_open = false;
});
if (another_door)
another_door.DoorClose();
}
else
{
if (!is_rotating)
{
//DOTween.Kill(transform, false);
is_rotating = true;
//DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, close_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = false; });
transform.DOLocalRotate(close_angle, 0.5f).OnComplete(() =>
{
is_rotating = false; is_open = false;
});
if (another_door)
another_door.DoorClose();
}
}
}
}