GQ_Communicate/GQ_URP/GQ/Assets/Scripts/WJ/UIToCabinet.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class UIToCabinet : MonoBehaviour
{
public List<Toggle> toggles = new List<Toggle>();
/// <summary>
/// 机柜容量标识
/// </summary>
public GameObject rongLaing;
public GameObject xianlanpz;
public GameObject mask_img;
public Button enter_home;
public Button back_home;
/// <summary>
/// 一级菜单
/// </summary>
public GameObject first_level_menu;
/// <summary>
/// 次级菜单
/// </summary>
public List<GameObject> second_level_menu;
public List<ClickEventLens> clickEventLens = new List<ClickEventLens>();
public Transform Stagin;
/// <summary>
/// 是否可以点击菜单
/// </summary>
public bool isContinue_menu = true;
/// <summary>
/// 当前是否有携程在运行
/// </summary>
//public bool isCoroutineRunning = false;
/// <summary>
/// 是否临时禁用Toggle的值变化
/// </summary>
//public bool isTemporarilyDisabled = false;
/// <summary>
/// 上一个Toggle
/// </summary>
//public Toggle last_Toggle;
//场景管理
public Toggle cjgl_Toggle;
public Toggle cjgl_Toggle_1;//场景管理一级菜单
private void Awake()
{
clickEventLens = GameObject.FindObjectsOfType<ClickEventLens>().ToList();
}
// Start is called before the first frame update
void Start()
{
enter_home.onClick.AddListener(() =>
{
mask_img.SetActive(false);
first_level_menu.SetActive(true);
matchingMenu("Toggle_数字机房", PatternChoose.Inst.huaXian);
});
toggles = GetComponentsInChildren<Toggle>(true).ToList();
back_home.onClick.AddListener(() =>
{
if (mask_img.activeSelf)
return;
WebInteraction.Inst.CloseVideo(WebInteraction.Inst.current_videoNumber);
WebInteraction.Inst.CloseTicket();
WebInteraction.Inst.ARVideo_close();
WebInteraction.Inst.Patrolvideo_close();
mask_img.SetActive(true);
TransparentGlowManage.Inst.renewALL();
CabinetUIManager.ChangeMenu(Menu.None);
//first_level_menu.transform.Find("Toggle Group/Toggle_全景监控").GetComponent<Toggle>().isOn = true;
for (int i = 10; i < WebInteraction.Inst.menu_struct.Count; i++)
{
if (WebInteraction.Inst.menu_struct[i]._ison)
{
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
break;
}
}
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
GameManager.Inst.Cabinets_go[i].transform.Find("高亮").gameObject.SetActive(false);
for (int i = 0; i < GameManager.Inst.pop_ups.Count; i++)
GameManager.Inst.pop_ups[i].SetActive(false);
for (int i = 0; i < second_level_menu.Count; i++)
second_level_menu[i].SetActive(false);
first_level_menu.SetActive(false);
});
for (int i = 0; i < toggles.Count; i++)
{
var index = i;
toggles[index].onValueChanged.AddListener((ison) =>
{
if (!isContinue_menu)
{
return;
}
if (!toggles[index].gameObject.activeInHierarchy || mask_img.activeSelf)
return;
if (ison)
{
bool isgo = true;
if (/*toggles[index].name != "Toggle_场景管理" &&*/ Stagin.childCount > 0)
{
if (toggles[index].name != "Toggle_场景管理")
{
SecondConfirmPanel.DeleteConform((delete) =>
{
if (delete)
{
var d = PatternChoose.Inst.transform.Find("设备类").GetComponent<DeleteDevice>();
for (int z = 0; z < Stagin.childCount; z++)
{
d.mybody.ids.Add(Stagin.GetChild(z).GetComponent<DeviceQuery>().deviceList.id);
}
StartCoroutine(d.SaveJsonCoroutine((x, prompt) =>
{
if (!x)
{
cjgl_Toggle.isOn = true;
cjgl_Toggle_1.isOn = true;
Stagin.gameObject.SetActive(true);
isgo = false;
return;
}
// 删除场景
for (int z = Stagin.childCount - 1; z >= 0; z--)
{
DestroyImmediate(Stagin.GetChild(z).gameObject);
}
// 删除暂存箱
var content = GameManager.Inst.stagingPanel.transform.Find("Viewport/Content");
for (int i = content.childCount - 1; i >= 0; i--)
{
DestroyImmediate(content.GetChild(i).gameObject);
}
GameManager.Inst.stagingPanel.SetActive(false);
matchingMenu(toggles[index].name, PatternChoose.Inst.huaXian);
}));
}
else
{
cjgl_Toggle.isOn = true;
cjgl_Toggle_1.isOn = true;
Stagin.gameObject.SetActive(true);
isgo = false;
return;
}
}, "是否清空暂存箱设备(点击取消可对暂存箱子设备进行编辑)");// 请处理暂存箱内存存放的设备。是否删除暂存箱中所有设备(取消:可对暂存箱子设备进行拖拽编辑)
}
else
{
Stagin.gameObject.SetActive(true);
isgo = false;
}
}
if (!isgo || SecondConfirmPanel.Instance.transform.GetChild(0).gameObject.activeInHierarchy)
return;
CreateLine createLine = PatternChoose.Inst.huaXian;
UI_init();
Debug.Log("第" + index);
if (mask_img.activeSelf) return;
matchingMenu(toggles[index].name, createLine);//?
createLine.deletxianLan(CabinetUIManager.Instance.current_menu);
if (toggles[index].name == "Toggle_线缆连接展示" || toggles[index].name == "Toggle_线缆连接配置" ||
toggles[index].name == "Toggle_线缆组配置" || toggles[index].name == "Toggle_线缆连接")
{
xianlanpz.SetActive(true);
}
else
{
xianlanpz.SetActive(false);
}
}
});
}
}
/// <summary>
/// 点击各个菜单按钮【根据权限匹配相应菜单仅针对1级菜单
/// </summary>
/// <param name="toggle_name"></param>
/// <param name="createLine"></param>
/// <param name="ison"></param>
public void matchingMenu(string toggle_name, CreateLine createLine, Toggle toggle = null)
{
Debug.Log("按钮名称:" + toggle_name);
if (!isContinue_menu)
return;
isContinue_menu = false;
switch (toggle_name)
{
case "Toggle_智慧运维":
{
for (int i = 0; i < second_level_menu.Count; i++)
second_level_menu[i].SetActive(false);
second_level_menu[4].SetActive(true);
string s = "";
for (int i = 3; i < 6; i++)
{
if (WebInteraction.Inst.menu_struct[i]._ison)
{
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
break;
}
}
if (!string.IsNullOrEmpty(s))
{
isContinue_menu = true;
Debug.Log("执行:" + s);
matchingMenu(s, createLine);
}
else
{
isContinue_menu = true;
}
}
break;
case "Toggle_教学培训":
{
isContinue_menu = true;
}
break;
case "Toggle_数字机房":
{
for (int i = 0; i < second_level_menu.Count; i++)
second_level_menu[i].SetActive(false);
second_level_menu[2].SetActive(true);
string s = "";
for (int i = 12; i < 16; i++)
{
if (WebInteraction.Inst.menu_struct[i]._ison)
{
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
break;
}
}
if (!string.IsNullOrEmpty(s))
{
isContinue_menu = true;
matchingMenu(s, createLine);
}
else
{
isContinue_menu = true;
}
}
break;
case "Toggle_设备告警":
{
//if (isCoroutineRunning)
// break;
//isCoroutineRunning = true;
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
{
//isCoroutineRunning = false;
//if (string.IsNullOrEmpty(x))
//{
// isContinue_menu = true;
// return;
//}
init(Menu.M_全景监控_设备告警);
//ExtendedFlycam.Inst.QuanJing();
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
searchName.LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true);
searchName.inputField.text = string.Empty;
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
isContinue_menu = true;
if (string.IsNullOrEmpty(x))
{
return;
}
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
}));
}
break;
case "Toggle_全景监控":
{
#region old
//StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
//{
// if (string.IsNullOrEmpty(x)) return;
// init(Menu.M_全景监控_设备告警);
// //ExtendedFlycam.Inst.QuanJing();
// GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
// GameManager.Inst.search_box.SetActive(true);GameManager.Inst.search_box.GetComponent<SearchName>().inputField.text=string.Empty;
// ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
// CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
//}));
#endregion
for (int i = 0; i < second_level_menu.Count; i++)
second_level_menu[i].SetActive(false);
second_level_menu[0].SetActive(true);
string s = "";
for (int i = 6; i < 12; i++)
{
if (WebInteraction.Inst.menu_struct[i]._ison)
{
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
break;
}
}
if (!string.IsNullOrEmpty(s))
{
isContinue_menu = true;
matchingMenu(s, createLine);
}
else
{
isContinue_menu = true;
}
}
break;
case "Toggle_温湿度":
{
//if (isCoroutineRunning)
// break;
//isCoroutineRunning = true;
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
{
//isCorkoutineRunning = false;
if (string.IsNullOrEmpty(x))
{
isContinue_menu = true;
return;
}
init(Menu.M_全景监控_温度);
//ExtendedFlycam.Inst.QuanJing();
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
searchName.LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true);
searchName.inputField.text = string.Empty;
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
isContinue_menu = true;
}));
}
break;
case "Toggle_柜门状态":
{
init(Menu.M_全景监控_柜门状态);
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.DoorCondition(/*ison*/);
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
searchName.LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true);
searchName.inputField.text = string.Empty;
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_柜门状态);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
isContinue_menu = true;
}
break;
case "Toggle_红外监测":
{
init(Menu.M_全景监控_红外监测);
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.search_box.SetActive(false);
IRPopup.Inst.LoadmoreDetails();
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_红外监测);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
isContinue_menu = true;
}
break;
case "Toggle_现场作业":
{
init(Menu.M_全景监控_现场作业);
//ExtendedFlycam.Inst.QuanJing();
//if (BoolMonitor.Value)
{
WebInteraction.Inst.isWorkPlay = true;
WebInteraction.Inst.OpenTicket();
}
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_现场作业);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
isContinue_menu = true;
}
break;
case "Toggle_摄像头":
{
init(Menu.M_全景监控_摄像头);
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_摄像头);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_摄像头);
ExtendedFlycam.Inst.peiDianShi[1].GetComponent<TransparentGlow>().F1();
ExtendedFlycam.Inst.jiFang[1].GetComponent<TransparentGlow>().F1();
for (int i = 0; i < clickEventLens.Count; i++)
{
if (clickEventLens[i].baseConf.conf1.LensID == "09" || clickEventLens[i].baseConf.conf1.LensID == "13")
{
clickEventLens[i].ChangeMaterialColor(clickEventLens[i].gameObject, 5);
continue;
}
if (clickEventLens[i].coroutine == null)
StartCoroutine(clickEventLens[i].TwinkleLens(0.25f));
}
LocalVideo.Inst.AlarmFlashing();
LocalVideo.Inst.RecoveryUI();
LocalVideo.Inst.AssignDataToUI();
isContinue_menu = true;
}
break;
case "Toggle_机柜容量":
{
rongLaing.SetActive(true);
init(Menu.M_数字机房_机柜容量);
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
GameManager.Inst.DisplayCapacity(/*ison*/true);
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_机柜容量);
CabinetUIManager.ChangeMenu(Menu.M_数字机房_机柜容量);
isContinue_menu = true;
}
break;
case "Toggle_接地网":
{
FloorController.Inst.FloorTransparent();
init(Menu.M_数字机房_接地网);
//ExtendedFlycam.Inst.QuanJing();
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_接地网);
CabinetUIManager.ChangeMenu(Menu.M_数字机房_接地网);
isContinue_menu = true;
}
break;
case "Toggle_线缆连接":
{
init(Menu.M_数字机房_线缆连接_展示);
//ExtendedFlycam.Inst.QuanJing();
//CreateLine createLine = PatternChoose.Inst.huaXian;
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
isContinue_menu = true;
}
break;
case "Toggle_场景管理":
{
init(Menu.M_数字机房_场景管理);
//ExtendedFlycam.Inst.QuanJing();
//GameManager.Inst.power_open();
//GameManager.Inst.objectToShow_add.SetActive(true);
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
SN1.hide_menu();
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
searchName.LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true);
searchName.inputField.text = string.Empty;
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_场景管理);
CabinetUIManager.ChangeMenu(Menu.M_数字机房_场景管理);
isContinue_menu = true;
}
break;
case "Toggle_智能巡检":
{
for (int i = 0; i < second_level_menu.Count; i++)
second_level_menu[i].SetActive(false);
init(Menu.M_数字机房_智能巡检);
//ExtendedFlycam.Inst.QuanJing();
WebInteraction.Inst.Patrolvideo_open();
GameManager.Inst.search_box.SetActive(false);
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_智能巡检);
CabinetUIManager.ChangeMenu(Menu.M_数字机房_智能巡检);
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
isContinue_menu = true;
}
break;
case "Toggle_温度":
{
//if (isCoroutineRunning)
// break;
//isCoroutineRunning = true;
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
{
//isCoroutineRunning = false;
if (string.IsNullOrEmpty(x))
{
isContinue_menu = true;
return;
}
init(Menu.M_全景监控_温度);
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
isContinue_menu = true;
}));
}
break;
case "Toggle_湿度":
{
init(Menu.M_全景监控_湿度);
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_湿度);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
isContinue_menu = true;
}
break;
case "Toggle_烟感":
{
init(Menu.M_全景监控_烟感);
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_烟感);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
isContinue_menu = true;
}
break;
case "Toggle_水浸":
{
init(Menu.M_全景监控_水浸);
//ExtendedFlycam.Inst.QuanJing();
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.);
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_水浸);
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
isContinue_menu = true;
}
break;
case "Toggle_线缆连接展示":
{
init(Menu.M_数字机房_线缆连接_展示);
//ExtendedFlycam.Inst.QuanJing();
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.线缆_展示);
createLine.OnMenuChanged(Menu.M_数字机房_线缆连接_展示);
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_展示);
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_展示);
isContinue_menu = true;
}
break;
case "Toggle_线缆连接配置":
{
init(Menu.M_数字机房_线缆连接_配置);
//ExtendedFlycam.Inst.QuanJing();
//GameManager.Inst.power_open();
SearchName searchName = GameManager.Inst.search_box.GetComponent<SearchName>();
searchName.LoadCabinet(SearchName.SearchType.);
GameManager.Inst.search_box.SetActive(true);
searchName.inputField.text = string.Empty;
ExtendedFlycam.Inst.QieHuan(Menu.M_数字机房_线缆连接_配置);
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆连接_配置);
isContinue_menu = true;
LineGroupManager.Instance.ShowPanel();
SecondConfirmPanel.Instance.panel_object.SetActive(false);
}
break;
case "Toggle_线缆组配置":
{
LineGroupManager.Instance.ShowPanel();
SecondConfirmPanel.Instance.panel_object.SetActive(false);
init(Menu.M_数字机房_线缆组配置);
CabinetUIManager.ChangeMenu(Menu.M_数字机房_线缆组配置);
isContinue_menu = true;
}
break;
case "Toggle_远程指导":
{
for (int i = 0; i < second_level_menu.Count; i++)
second_level_menu[i].SetActive(false);
init(Menu.M_远程指导);
WebInteraction.Inst.ARVideo_open();
GameManager.Inst.search_box.SetActive(false);
ExtendedFlycam.Inst.QieHuan(Menu.M_远程指导);
CabinetUIManager.ChangeMenu(Menu.M_远程指导);
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
isContinue_menu = true;
}
break;
default:
break;
}
}
/// <summary>
/// 按键切换初始化
/// </summary>
public void UI_init(string toolname = null)
{
PatternChoose.Inst.xunJianImg.gameObject.SetActive(false);
WebInteraction.Inst.CloseVideo(WebInteraction.Inst.current_videoNumber);
WebInteraction.Inst.Patrolvideo_close();
WebInteraction.Inst.ARVideo_close();
//WebInteraction.Inst.Infraredsensor_close();
GameManager.Inst.power_close();
GameManager.Inst.CloseHighlight();
if (GameManager.Inst.objectToShow_add.activeSelf)
{
var SN1 = GameManager.Inst.objectToShow_add.GetComponent<SearchName1>();
SN1.hide_menu();
GameManager.Inst.objectToShow_add.SetActive(false);
}
GameManager.Inst.stagingPanel.SetActive(false);
GameManager.Inst.editorMenu.gameObject.SetActive(false);
rongLaing.SetActive(false);
FloorController.Inst.FloorNormal();
LineGroupManager.Instance.HidePanel();
for (int i = 0; i < GameManager.Inst.pop_ups.Count; i++)
{
GameManager.Inst.pop_ups[i].SetActive(false);
}
for (int i = 0; i < CabinetUIManager.Instance.cabinet_ui_base_list.Count; i++)
{
if (CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.name != "智能巡检")
{
CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.SetActive(false);
}
}
}
public IEnumerator Loadinfo(Menu menu, Action<string> callback)
{
if (menu == Menu.M_全景监控_温度)
{
yield return StartCoroutine(GameManager.Inst.init_ENV((x) =>
{
if (string.IsNullOrEmpty(x))
callback.Invoke(null);
else
{
GameManager.Inst.Load_ENV();
callback?.Invoke("1");
}
}));
}
else if (menu == Menu.M_全景监控_设备告警)
{
yield return StartCoroutine(GameManager.Inst.init_TmsAlarm((x) =>
{
if (string.IsNullOrEmpty(x))
callback.Invoke(null);
else
{
GameManager.Inst.Load_TmsAlarm();
callback?.Invoke("1");
}
}));
}
}
// Update is called once per frame
void Update()
{
if (!isContinue_menu)
{
for (int i = 0; i < WebInteraction.Inst.menu_struct.Count; i++)
{
WebInteraction.Inst.menu_struct[i].toggle.interactable = false;
}
}
else
{
for (int i = 0; i < WebInteraction.Inst.menu_struct.Count; i++)
{
WebInteraction.Inst.menu_struct[i].toggle.interactable = true;
}
}
if (first_level_menu.activeSelf)
{
if (WebInteraction.Inst.menu_struct[0].toggle.isOn)//智慧运维
{
second_level_menu[4].SetActive(true);
second_level_menu[2].SetActive(false);
}
else if (WebInteraction.Inst.menu_struct[1].toggle.isOn)//数字机房
{
second_level_menu[0].SetActive(false);
second_level_menu[2].SetActive(true);
}
else if (WebInteraction.Inst.menu_struct[2].toggle.isOn) //教学培训
{
second_level_menu[4].SetActive(false);
second_level_menu[2].SetActive(false);
}
}
}
public void init(Menu menu)
{
if (WebInteraction.Inst.isWorkPlay && menu != Menu.M_全景监控_现场作业)
WebInteraction.Inst.CloseTicket();
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
{
GameManager.Inst.Cabinets_go[i].SetActive(true);
}
GameObject createLine = PatternChoose.Inst.xianlan.gameObject;
if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字机房_线缆连接_展示)
{
for (int i = 0; i < createLine.transform.childCount; i++)
{
createLine.transform.GetChild(i).gameObject.SetActive(false);
}
}
if (menu == Menu.M_数字机房_线缆连接_配置 || menu == Menu.M_数字机房_场景管理 ||
menu == Menu.M_数字机房_线缆组配置)
{
for (int i = 0; i < CabinetUIManager.Instance.door_list.Count; i++)
{
CabinetUIManager.Instance.door_list[i].gameObject.SetActive(false);
}
}
else
{
for (int i = 0; i < CabinetUIManager.Instance.door_list.Count; i++)
{
CabinetUIManager.Instance.door_list[i].gameObject.SetActive(true);
}
}
if (menu == Menu.M_数字机房_机柜容量 || menu == Menu.M_数字机房_场景管理)
{
if (CabinetUIManager.Instance.uPosItems[0].instruct.gameObject.activeInHierarchy)
{ } /*return;*/
else
{
for (int i = 0; i < CabinetUIManager.Instance.uPosItems.Count; i++)
{
CabinetUIManager.Instance.uPosItems[i].instruct.gameObject.SetActive(true);
}
}
}
else
{
if (!CabinetUIManager.Instance.uPosItems[0].instruct.gameObject.activeInHierarchy)
{ } /*return;*/
else
{
for (int i = 0; i < CabinetUIManager.Instance.uPosItems.Count; i++)
{
CabinetUIManager.Instance.uPosItems[i].instruct.gameObject.SetActive(false);
}
}
}
if (menu == Menu.M_数字机房_智能巡检)
{
//CalendarScript.Inst.open();
CalendarDetails.Inst.init();
if (GameManager.Inst.Jk_URL != null)
RobotReturnData.Inst.init();
}
else
{
//CalendarScript.Inst.close();
CalendarDetails.Inst.close();
RobotReturnData.Inst.gameObject.SetActive(false);
}
if (menu == Menu.M_全景监控_红外监测)
{
for (int i = IRPopup.Inst.content.childCount - 1; i >= 0; i--)
{
DestroyImmediate(IRPopup.Inst.content.GetChild(i).gameObject);
}
}
IRPopup.Inst.popup.SetActive(false);
if (menu == Menu.M_全景监控_摄像头)
{
}
else
{
}
GameManager.Inst.RemoveEmptyElements();
for (int i = 0; i < GameManager.Inst.TmsPorts_go.Count; i++)
{
GameManager.Inst.TmsPorts_go[i].GetComponent<PortQuery>().hight.SetActive(false);
}
}
/// <summary>
/// 判断父物体下子物体是否都为隐藏
/// </summary>
/// <param name="parent"></param>
/// <returns></returns>
bool CheckAllChildrenActive(GameObject parent)
{
int childCount = parent.transform.childCount;
for (int i = 0; i < childCount; i++)
{
GameObject child = parent.transform.GetChild(i).gameObject;
if (child.activeSelf)
{
return false;
}
}
return true;
}
}