58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.EventSystems;
|
|
|
|
[AddComponentMenu("UISuspensionDeveloper/悬浮UI")]
|
|
public class UISuspensionDeveloper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
|
{
|
|
|
|
public GameObject game;
|
|
public Text text1;
|
|
public Text text2;
|
|
|
|
public bool isexceed = false;
|
|
|
|
|
|
public void OnPointerEnter(PointerEventData eventData)
|
|
{
|
|
Debug.Log("preferredWidth:" + text1.preferredWidth);
|
|
Debug.Log("preferredHeight:" + text1.preferredHeight);
|
|
if (text1.preferredWidth > text1.rectTransform.rect.width ||
|
|
text1.preferredHeight > text1.rectTransform.rect.height)
|
|
{
|
|
if (isexceed)
|
|
game.transform.SetParent(PatternChoose.Inst.transform);
|
|
game.SetActive(true);
|
|
text2.gameObject.SetActive(true);
|
|
text2.text = text1.text;
|
|
}
|
|
|
|
}
|
|
|
|
public void OnPointerExit(PointerEventData eventData)
|
|
{
|
|
if (isexceed)
|
|
game.transform.SetParent(this.transform);
|
|
game.SetActive(false);
|
|
}
|
|
|
|
void Awake()
|
|
{
|
|
|
|
}
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|