GQ_Communicate/GQ_URP/GQ/Assets/script/UI/UISuspensionDeveloper.cs

58 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
[AddComponentMenu("UISuspensionDeveloper/悬浮UI")]
public class UISuspensionDeveloper : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public GameObject game;
public Text text1;
public Text text2;
public bool isexceed = false;
public void OnPointerEnter(PointerEventData eventData)
{
Debug.Log("preferredWidth:" + text1.preferredWidth);
Debug.Log("preferredHeight:" + text1.preferredHeight);
if (text1.preferredWidth > text1.rectTransform.rect.width ||
text1.preferredHeight > text1.rectTransform.rect.height)
{
if (isexceed)
game.transform.SetParent(PatternChoose.Inst.transform);
game.SetActive(true);
text2.gameObject.SetActive(true);
text2.text = text1.text;
}
}
public void OnPointerExit(PointerEventData eventData)
{
if (isexceed)
game.transform.SetParent(this.transform);
game.SetActive(false);
}
void Awake()
{
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}