73 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using UnityEngine;
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| 
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| //namespace ZTools1
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| //{
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| internal class ZLog : MonoBehaviour
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| {
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|     /// <summary>
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|     /// 文件名称格式
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|     /// 请注意,不要删除时间格式,否则会造成保存不成功
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|     /// </summary>
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|     public static string LogFileName
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|     {
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|         get { return "Log{0:_yyyy_MM_dd}.txt"; }
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|     }
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|     /// <summary>
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|     /// 日志文件路径
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|     /// </summary>
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|     public static string LogPath
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|     {
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|         get { return Application.persistentDataPath + "/LogFile"; }
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|         //get { return Application.streamingAssetsPath + "/LogFile"; }
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|     }
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|     /// <summary>
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|     /// 日志保存最近几天的内容
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|     /// </summary>
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|     public static int SaveDays = 30;
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| 
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|     /// <summary>
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|     /// 每一行的打印内容
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|     /// </summary>
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|     public string LogContent
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|     {
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|         get
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|         {
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|             return "--------------------------" + Time + "--------------------------\n{0}\n{1}";
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|         }
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|     }
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| 
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|     public FileLogger FileLogger;
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| 
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|     static string Time
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|     {
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|         get
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|         {
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|             return DateTime.Now.ToString("[HH:mm:ss.ffffff]");
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|         }
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|     }
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|     private void Awake()
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|     {
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| #if !UNITY_EDITOR
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|             DontDestroyOnLoad(gameObject);
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|             FileLogger = new FileLogger();
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|             Application.logMessageReceivedThreaded += LogMessage;
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| #endif
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|         //Debug.LogError("这是测试---------------------------------");
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|     }
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|     void LogMessage(string condition, string stackTrace, LogType type)
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|     {
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|         if (!type.Equals(LogType.Warning))
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|         {
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|             FileLogger?.Write(string.Format(LogContent, condition, stackTrace));
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|         }
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|     }
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|     private void OnDestroy()
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|     {
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|         FileLogger?.OnDestroy();
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|         FileLogger = null;
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|         Application.logMessageReceivedThreaded -= LogMessage;
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|     }
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| }
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| //}
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