GQ_Communicate/GQ_TongXin/Assets/script/摄像头/LensUI.cs

60 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static WebInteraction;
public class LensUI : CabinetUIBase
{
public Button button;
public TextMeshProUGUI text;
public Text text1;
public static Transform Camera;
public Transform maodian;
private void Awake()
{
}
void Start()
{
Camera = UnityEngine.Camera.main.transform;
button.onClick.AddListener(() =>
{
var t = text.text.Replace("ÉãÏñ", "");
//if (BoolMonitor.Value)
{
WebInteraction.Inst.current_videoNumber = t;
WebInteraction.Inst.isVideoPlay = true;
WebInteraction.Inst.OpenVideo(t);
float x = Input.mousePosition.x;
float y = Screen.height - Input.mousePosition.y;
WebInteraction.Inst.SendVideoPosition(x, y);
}
});
}
// Update is called once per frame
void Update()
{
maodian.transform.eulerAngles = Camera.eulerAngles;
}
public override void OnMenuChanged(Menu menu)
{
base.OnMenuChanged(menu);
if (menu == Menu.M_È«¾°¼à¿Ø_ÉãÏñÍ·)
{
//gameObject.SetActive(true);
}
else
{
gameObject.SetActive(false);
}
}
}