43 lines
883 B
C#
43 lines
883 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public class Highlight_XuanCheng : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
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{
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public Sprite sprite_old;
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public Sprite sprite;
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public GameObject game;
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private void Awake()
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{
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sprite_old = GetComponent<Image>().sprite;
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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GetComponent<Image>().sprite = sprite;
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game.SetActive(true);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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GetComponent<Image>().sprite = sprite_old;
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game.SetActive(false);
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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