import UnityEngine class BooHighlighterController (MonoBehaviour): ifdef not UNITY_WSA: protected h as HighlightingSystem.Highlighter // def Awake(): ifdef not UNITY_WSA: h = (gameObject.GetComponent[of HighlightingSystem.Highlighter]() as HighlightingSystem.Highlighter); if h == null: h = (gameObject.AddComponent[of HighlightingSystem.Highlighter]() as HighlightingSystem.Highlighter); // def Start(): ifdef not UNITY_WSA: h.FlashingOn(Color(0F, 1F, 0F, 0F), Color(0F, 1F, 0F, 1F), 1F);