using UnityEngine; using System.Collections; using HighlightingSystem; public class CSHighlighterController : MonoBehaviour { protected Highlighter h; // void Awake() { h = GetComponent(); if (h == null) { h = gameObject.AddComponent(); } } // void Start() { h.FlashingOn(new Color(1f, 0f, 0f, 0f), new Color(1f, 0f, 0f, 1f), 3f); } }