using UnityEngine; using UnityEngine.VR; using System.Collections; using System.Collections.Generic; [DisallowMultipleComponent] public class VRHelper : MonoBehaviour { static public bool isVRScene = false; //static private VRDeviceType _vrDeviceType = VRDeviceType.None; // void Start() { //SetVRDeviceType(VRDeviceType.Split); isVRScene = true; } // void OnDisable() { //SetVRDeviceType(VRDeviceType.None); isVRScene = false; } // static public void SetVRDeviceType(/*VRDeviceType vrDeviceType*/) { //if (_vrDeviceType == vrDeviceType) { return; } //_vrDeviceType = vrDeviceType; //VRSettings.loadedDevice = _vrDeviceType; //bool vr = (_vrDeviceType != VRDeviceType.None); //VRSettings.showDeviceView = vr; //VRSettings.enabled = vr; } }