TaiZhouChangChu/Assets/HighlightingSystemDemo/Scripts/Service/CameraFlyController.cs

89 lines
2.2 KiB
C#

using UnityEngine;
using System.Collections;
public class CameraFlyController : MonoBehaviour
{
private float speed = 4f;
private Transform tr;
private bool rmbDownInRect;
private Vector3 mpStart;
private Vector3 originalRotation;
private float t;
private Vector3 mousePosition
{
get
{
Camera cam = GetComponent<Camera>();
return cam == null ? Vector3.Scale(Input.mousePosition, new Vector3(1f/Screen.width, 1f/Screen.height, 1f)) : cam.ScreenToViewportPoint(Input.mousePosition);
}
}
//
void Awake()
{
tr = GetComponent<Transform>();
}
//
void OnEnable()
{
t = Time.realtimeSinceStartup;
}
//
void Update()
{
Vector3 mp = mousePosition;
bool rmbDown = Input.GetMouseButtonDown(1);
bool rmbHeld = Input.GetMouseButton(1);
bool mouseInCameraRect = mp.x >= 0f && mp.x < 1f && mp.y >= 0f && mp.y < 1f;
rmbDownInRect = (rmbDownInRect && rmbHeld) || (mouseInCameraRect && rmbDown);
float timeNow = Time.realtimeSinceStartup;
float dT = timeNow - t;
t = timeNow;
// Movement
if (rmbDownInRect || (!rmbHeld && mouseInCameraRect))
{
float forward = 0f;
float right = 0f;
float up = 0f;
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) { forward += 1f; }
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) { forward -= 1f; }
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) { right += 1f; }
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) { right -= 1f; }
if (Input.GetKey(KeyCode.E) || Input.GetKey(KeyCode.Space)) { up += 1f; }
if (Input.GetKey(KeyCode.Q) || Input.GetKey(KeyCode.C)) { up -= 1f; }
float speedMultiplier = (Input.GetKey(KeyCode.LeftShift) ? 2f : 1f);
tr.position += tr.TransformDirection(new Vector3(right, up, forward) * speed * speedMultiplier * dT);
}
// Rotation
if (rmbDownInRect)
{
// Right Mouse Button Down
if (rmbDown)
{
originalRotation = tr.localEulerAngles;
mpStart = mp;
}
// Right Mouse Button Hold
if (rmbHeld)
{
Vector2 offs = new Vector2((mp.x - mpStart.x), (mpStart.y - mp.y));
tr.localEulerAngles = originalRotation + new Vector3(offs.y * 360f, offs.x * 360f, 0f);
}
}
}
}