37 lines
781 B
C#
37 lines
781 B
C#
using UnityEngine;
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using UnityEngine.VR;
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using System.Collections;
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using System.Collections.Generic;
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[DisallowMultipleComponent]
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public class VRHelper : MonoBehaviour
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{
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static public bool isVRScene = false;
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//static private VRDeviceType _vrDeviceType = VRDeviceType.None;
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//
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void Start()
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{
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//SetVRDeviceType(VRDeviceType.Split);
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isVRScene = true;
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}
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//
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void OnDisable()
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{
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//SetVRDeviceType(VRDeviceType.None);
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isVRScene = false;
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}
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//
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static public void SetVRDeviceType(/*VRDeviceType vrDeviceType*/)
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{
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//if (_vrDeviceType == vrDeviceType) { return; }
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//_vrDeviceType = vrDeviceType;
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//VRSettings.loadedDevice = _vrDeviceType;
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//bool vr = (_vrDeviceType != VRDeviceType.None);
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//VRSettings.showDeviceView = vr;
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//VRSettings.enabled = vr;
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}
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} |