19 lines
523 B
Plaintext
19 lines
523 B
Plaintext
import UnityEngine
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class BooHighlighterController (MonoBehaviour):
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ifdef not UNITY_WSA:
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protected h as HighlightingSystem.Highlighter
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//
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def Awake():
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ifdef not UNITY_WSA:
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h = (gameObject.GetComponent[of HighlightingSystem.Highlighter]() as HighlightingSystem.Highlighter);
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if h == null:
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h = (gameObject.AddComponent[of HighlightingSystem.Highlighter]() as HighlightingSystem.Highlighter);
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//
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def Start():
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ifdef not UNITY_WSA:
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h.FlashingOn(Color(0F, 1F, 0F, 0F), Color(0F, 1F, 0F, 1F), 1F);
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