修改出库
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fileFormatVersion: 2
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guid: 022f4660dae079d429dfdce7291d573f
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TaskData : TaskDataBase
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{
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// Start is called before the first frame update
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void Start()
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{
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base.Start();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public override void GetData()
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{
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base.GetData();
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}
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public override void SetData()
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{
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base.SetData();
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}
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public override void CheckAnswer()
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{
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base.CheckAnswer();
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}
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}
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fileFormatVersion: 2
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guid: e001374575e08b24a9552eaa361e9fb5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class TaskDataBase : MonoBehaviour
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{
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//数据索引 名称
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public string taskDataKye;
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//数据值
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public string taskDataValue;
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//是否 用户可以输入
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public bool isInputData;
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// Start is called before the first frame update
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protected virtual void Start()
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{
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taskDataKye = transform.name;
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if (!isInputData)
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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if (transform.GetChild(i).GetComponent<Selectable>())
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{
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transform.GetChild(i).GetComponent<Selectable>().interactable = false;
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}
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}
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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//获取 当前名称数据
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public virtual void GetData()
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{
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}
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// 将数据设置到文本中
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public virtual void SetData()
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{
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}
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//检查答案
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public virtual void CheckAnswer()
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{
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}
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}
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fileFormatVersion: 2
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guid: c9fd19ef3fc40fe4eb6bf2d23000172d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@ -59,11 +59,17 @@ public class Menu : MonoBehaviour
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public void SelectTask(Text taskText)
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{
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PlayerPrefs.SetString("Task", taskText.text);
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if (PlayerPrefs.GetString("Task").Equals("10kV电缆终端调拨物资入库"))
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{
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SceneManager.LoadScene("Operation_LH");
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}
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else if(PlayerPrefs.GetString("Task").Equals("柱上断路器调拨入库"))
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else if(PlayerPrefs.GetString("Task").Equals("10Kv变压器领料物资出库"))
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{
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SceneManager.LoadScene("Operation_CHUKU");
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}
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else if (PlayerPrefs.GetString("Task").Equals("柱上断路器调拨入库"))
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{
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SceneManager.LoadScene("Operation_HJY");
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}
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@ -32,4 +32,7 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scene/Scenes/Operation_LHTest.unity
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guid: 3f3c6fe9523c67e4686f07e7263817ec
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- enabled: 1
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path: Assets/Scene/Scenes/Operation_CHUKU.unity
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guid: 022f4660dae079d429dfdce7291d573f
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m_configObjects: {}
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