修改控制脚本
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@ -13,6 +13,7 @@ public class WorkInfoTeam : MonoBehaviour
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public WorkInfo wInfo;
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public WorkInfo wInfo;
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public ExamRecord ExamRec;//操作记录
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public ExamRecord ExamRec;//操作记录
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public InfoPanel[] InfoPanels;//面板组
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public InfoPanel[] InfoPanels;//面板组
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public GameMannage mannage;
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string CourseName;
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string CourseName;
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int i;
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int i;
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@ -129,7 +130,11 @@ public class WorkInfoTeam : MonoBehaviour
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case "总价": wInfo.ZJ = ReadCon.List_Task[i].Value; break;
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case "总价": wInfo.ZJ = ReadCon.List_Task[i].Value; break;
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}
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}
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mannage.AddDataToDic(ReadCon.List_Task[i].PropName, ReadCon.List_Task[i].Value);
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}
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}
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Debug.Log(mannage.allData.Count);
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//物料编码
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//物料编码
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if (wInfo.TaskType.Contains("入库"))
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if (wInfo.TaskType.Contains("入库"))
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{
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{
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@ -177,6 +182,7 @@ public class WorkInfoTeam : MonoBehaviour
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}
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}
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public void ShowPaperOrder()//显示对应业务的纸质单据
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public void ShowPaperOrder()//显示对应业务的纸质单据
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{
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{
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//if(wInfo.Panel_Paper!=null)
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//if(wInfo.Panel_Paper!=null)
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@ -55,12 +55,12 @@ public class GameMannage : MonoBehaviour
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//业务脚本
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//业务脚本
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public WorkInfoTeam info;
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public WorkInfoTeam info;
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public List<List<GameObject>> new2 = new List<List<GameObject>>();
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public Dictionary<string, string> new1 = new Dictionary<string, string>();
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public Dictionary<string, List<GameObject>> allTaskMessage = new Dictionary<string, List<GameObject>>();
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public Dictionary<string, List<GameObject>> allTaskMessage = new Dictionary<string, List<GameObject>>();
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public Dictionary<string, TaskModel> allTasks = new Dictionary<string, TaskModel>();
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public Dictionary<string, string> allData = new Dictionary<string, string>();
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void Awake()
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void Awake()
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{
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{
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instance = this;
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instance = this;
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@ -77,6 +77,8 @@ public class GameMannage : MonoBehaviour
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}
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}
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#region 流程
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//车辆进入 工厂
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//车辆进入 工厂
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public void TruckInFactory()
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public void TruckInFactory()
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{
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{
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@ -153,6 +155,32 @@ public class GameMannage : MonoBehaviour
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cangwaiWuzi.SetActive(false);
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cangwaiWuzi.SetActive(false);
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}
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}
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#endregion
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#region 加载所有任务 数据
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public void AddTaskToDic(string key,TaskModel value)
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{
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if (!allTasks.ContainsKey(key))
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{
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allTasks.Add(key, value);
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}
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}
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public void AddDataToDic(string key ,string value)
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{
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if (!allData.ContainsKey(key))
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{
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allData.Add(key, value);
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}
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}
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#endregion
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#region
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#endregion
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#region
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#endregion
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//返回上一场景
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//返回上一场景
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public void ReturnToExitScene()
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public void ReturnToExitScene()
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{
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{
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