using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; using UnityEngine.UI; public class ShowExamItem : MonoBehaviour { public List List_Task; string TaskName; int i; void Start() { //隐藏所有项 for (i = 0; i < List_Task.Count; i++) List_Task[i].SetActive(false); for (i = 1; i <= 10; i++) { TaskName = PlayerPrefs.GetString("Exam_" + i, ""); if (TaskName != "") { List_Task[i - 1].gameObject.SetActive(true); List_Task[i - 1].transform.GetChild(0).GetComponent().text = TaskName; if (PlayerPrefs.GetInt("Join_" + i) == 1)//已参加 { List_Task[i - 1].transform.GetComponent