using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //输入类型 public enum InputValueType { None, InputField, //输入框 Toggle, //判断 Text, //文本框 DropDown //下拉框 } //任务题目类型 public enum TaskType { None, ObjOpration, //操作 Judgment, //判断 Blank, //填空 UIClick, //UI点击 ModelClick //模型点击 } public class TaskModelBase : MonoBehaviour { //任务名称 public string taskName; //任务分数 public float score; //任务是否是单一的操作 public bool isSingle; //任务类型 public TaskType type = TaskType.None; //任务是否完成 public bool isComplete; //任务关联的物体 public List selcetTrans = new List(); //输入类型 public InputValueType inputType; //任务答案 public string answerText; // Start is called before the first frame update protected virtual void Start() { //Invoke("StartCheck", 2); } // Update is called once per frame void Update() { } public void StartCheck() { if (GameMannage.instance) { string name = ""; //GameMannage.instance.allTaskMessage.Add() } switch (type) { case TaskType.None: break; case TaskType.ObjOpration: break; case TaskType.Judgment: break; case TaskType.Blank: break; case TaskType.UIClick: break; case TaskType.ModelClick: break; } switch (inputType) { case InputValueType.InputField: answerText = selcetTrans[0].GetComponent().text; break; case InputValueType.Toggle: answerText = selcetTrans[0].GetComponent().isOn ? "true" : "false"; break; case InputValueType.Text: answerText = selcetTrans[0].GetComponent().text; break; case InputValueType.DropDown: answerText = selcetTrans[0].GetComponent().captionText.text; break; } } }