using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// 在启动时隐藏物体 /// public class DisAtShow : MonoBehaviour { public GameObject[] DisObjs; public Text[] Text_Clear; public InputField[] In_Clear; int i; void OnEnable() { for (i = 0; i < DisObjs.Length; i++) DisObjs[i].SetActive(false); for (i = 0; i < Text_Clear.Length; i++) Text_Clear[i].text = ""; for (i = 0; i < In_Clear.Length; i++) In_Clear[i].text = ""; } }