using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShowDisObjByToggle : MonoBehaviour { public OperateState OperateCon; public GameObject[] Objs; int i; public void ShowDis(Toggle tog) { if (tog.isOn) { for (i = 0; i < Objs.Length; i++) Objs[i].SetActive(true); } else { for (i = 0; i < Objs.Length; i++) Objs[i].SetActive(false); } } public GameObject OneObj; public void ShowDis() { OneObj.SetActive(!OneObj.activeSelf); if (OneObj.activeSelf) OperateCon.EnterUIOpreation(); else OperateCon.EnterRoleOpreation(); } }