using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TextLinkAssign : MonoBehaviour { public Text[] LocalText; public Text[] TargetText; public InputField[] LocalInput; public InputField[] TargetInput; int i; void Start() { for (i = 0; i < LocalText.Length; i++) LocalText[i].text = TargetText[i].text; for (i = 0; i < LocalInput.Length; i++) LocalInput[i].text = TargetInput[i].text; } }