using UnityEngine; using System.Collections; using System.IO; using System.Text; public class LoadConfig : MonoBehaviour { void Start() { Load(); } public void Load() { string tempStr; int i; if (File.Exists(Application.streamingAssetsPath+ "/Sys.config")) { StreamReader file = new StreamReader(Application.streamingAssetsPath + "/Sys.config", Encoding.UTF8); tempStr = file.ReadLine().Trim (); while (tempStr !=null ) { if (tempStr.Contains(":")) { i = tempStr.IndexOf(":"); if (i < tempStr.Length - 1) { PlayerPrefs.SetString(tempStr.Substring(0, i), tempStr.Substring(i + 1)); //Debug.Log("IP地址:" + tempStr.Substring(0, i) + "内容" + tempStr.Substring(i + 1)); } } tempStr = null; tempStr = file.ReadLine(); } } } }