38 lines
776 B
C#
38 lines
776 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChangePanel : MonoBehaviour
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{
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public Dropdown changeBtn;
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public List<GameObject> panels = new List<GameObject>();
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// Start is called before the first frame update
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void Start()
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{
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changeBtn.onValueChanged.AddListener((int index) => { ShowOrHidePanel(index); });
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void ShowOrHidePanel(int index)
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{
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for (int i = 0; i < panels.Count; i++)
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{
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panels[i].SetActive(false);
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}
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if (index < panels.Count)
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{
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panels[index].SetActive(true);
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}
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}
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}
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