TaiZhouChangChu/Assets/Script/LH/ValueChangeSet.cs

51 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ValueChangeSet : MonoBehaviour
{
private InputValueType type;
public List<Text> allChanges = new List<Text>();
// Start is called before the first frame update
void Start()
{
switch (type)
{
case InputValueType.InputField:
InputField targetIF = transform.GetComponent<InputField>();
targetIF.onValueChanged.AddListener((string value) => { });
break;
case InputValueType.Toggle:
Toggle targetTG = transform.GetComponent<Toggle>();
targetTG.onValueChanged.AddListener((bool value) => { });
break;
case InputValueType.Text:
//Toggle targetTX = transform.GetComponent<Toggle>();
break;
case InputValueType.DropDown:
Dropdown targetTY = transform.GetComponent<Dropdown>();
targetTY.onValueChanged.AddListener((int value) => { });
break;
}
}
// Update is called once per frame
void Update()
{
}
private void SetValueToChanges<T>(T value)
{
}
}