51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ValueChangeSet : MonoBehaviour
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{
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private InputValueType type;
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public List<Text> allChanges = new List<Text>();
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// Start is called before the first frame update
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void Start()
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{
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switch (type)
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{
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case InputValueType.InputField:
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InputField targetIF = transform.GetComponent<InputField>();
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targetIF.onValueChanged.AddListener((string value) => { });
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break;
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case InputValueType.Toggle:
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Toggle targetTG = transform.GetComponent<Toggle>();
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targetTG.onValueChanged.AddListener((bool value) => { });
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break;
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case InputValueType.Text:
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//Toggle targetTX = transform.GetComponent<Toggle>();
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break;
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case InputValueType.DropDown:
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Dropdown targetTY = transform.GetComponent<Dropdown>();
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targetTY.onValueChanged.AddListener((int value) => { });
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break;
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void SetValueToChanges<T>(T value)
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{
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}
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}
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