28 lines
645 B
C#
28 lines
645 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LookTrans : MonoBehaviour
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{
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public Transform AimTrans;
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public Transform[] Trans;
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int i;
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Quaternion Qua;
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Vector3 RotV3 = Vector3.zero;
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// Update is called once per frame
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void Update()
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{
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for (i = 0; i < Trans.Length; i++)
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{
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if (Trans[i].gameObject.activeSelf)
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{
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Trans[i].LookAt(AimTrans);
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RotV3.y = Trans[i].rotation.eulerAngles.y;
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Qua.eulerAngles = RotV3;
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Trans[i].rotation = Qua;
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}
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}
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}
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}
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