|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class PosTrigger : MonoBehaviour
|
|
{
|
|
public GameObject[] ShowObj;//要显示的物体
|
|
int i;
|
|
//碰撞执行
|
|
public void Perform()
|
|
{
|
|
for (i = 0; i < ShowObj.Length; i++)
|
|
ShowObj[i].SetActive(true);
|
|
}
|
|
}
|