39 lines
925 B
C#
39 lines
925 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RoleCheck : MonoBehaviour
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{
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public PosTrigger[] Poses;
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bool[] ifHit;
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float Dis;
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int i;
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public AudioSource HitAudio;
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void Start()
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{
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ifHit = new bool[Poses.Length];
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Check();
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}
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// Update is called once per frame
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void Check()
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{
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for (i = 0; i < Poses.Length; i++)
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{
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Dis = Mathf.Abs(transform.position.x - Poses[i].transform.position.x) + Mathf.Abs(transform.position.z - Poses[i].transform.position.z);
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if (Dis < 2)
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{
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if (!ifHit[i])//未碰撞
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{
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ifHit[i] = true;
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Poses[i].Perform();
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HitAudio.Play();
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}
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}
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else
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ifHit[i] = false;
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}
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Invoke("Check", 1);
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}
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}
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