修复加载问题

This commit is contained in:
yanghua 2025-03-31 17:36:31 +08:00
parent 836b9d50e4
commit 1fac5ecda0
19 changed files with 155 additions and 131 deletions

View File

@ -0,0 +1,8 @@
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@ -13,22 +13,23 @@ public class Bootstrap : SingletonMono<Bootstrap>
protected override void Awake() protected override void Awake()
{ {
base.Awake(); base.Awake();
uiManager = new UIManager(); uiManager = new UIManager(this);
eventCenter = new EventCenter(); eventCenter = new EventCenter();
scenesManager = new ScenesManager(); scenesManager = new ScenesManager(this);
DontDestroyOnLoad(gameObject); DontDestroyOnLoad(gameObject);
} }
private void Start() private void Start()
{ {
Debug.Log("<color=yellow>按键S显示UI按键H关闭UI按键E控制物体变色</color>"); Debug.Log("<color=yellow>按键S显示UI按键H关闭UI按键E控制物体变色按键V跳场景</color>");
uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) => uiManager.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{ {
eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f); ///1 为进度条速度
scenesManager.LoadSceneAsyn(this, "TestScene", () => eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
scenesManager.LoadSceneAsyn("TestScene", () =>
{ {
Debug.Log("加载场景成功"); Debug.Log("加载场景成功");
eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
}); });
}); });
@ -40,7 +41,7 @@ public class Bootstrap : SingletonMono<Bootstrap>
if (Input.GetKeyDown("s")) if (Input.GetKeyDown("s"))
{ {
Debug.Log("Input.GetKeyDown(\"u\")"); Debug.Log("Input.GetKeyDown(\"u\")");
uiManager.ShowPanel<UI_TestPanel>(this, E_UI_Layer.Bot, (panel) => uiManager.ShowPanel<UI_TestPanel>( E_UI_Layer.Bot, (panel) =>
{ {
panel.OnInit(); panel.OnInit();
Debug.Log("UI_TestPanel显示成功"); Debug.Log("UI_TestPanel显示成功");

View File

@ -6,7 +6,11 @@ using UnityEngine.SceneManagement;
public class ScenesManager public class ScenesManager
{ {
public ScenesManager() { } private MonoBehaviour _target;
public ScenesManager(MonoBehaviour target)
{
_target = target;
}
/// <summary> /// <summary>
/// 同步加载场景 /// 同步加载场景
/// </summary> /// </summary>
@ -25,10 +29,9 @@ public class ScenesManager
/// <param name="sceneName">场景名称</param> /// <param name="sceneName">场景名称</param>
/// <param name="action">委托</param> /// <param name="action">委托</param>
/// <param name="loadSceneMode">加载场景方式</param> /// <param name="loadSceneMode">加载场景方式</param>
public void LoadSceneAsyn(MonoBehaviour taget, string sceneName, UnityAction action = null, public void LoadSceneAsyn(string sceneName, UnityAction action = null)
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{ {
taget.StartCoroutine(ReallyLoadScene(sceneName, action)); _target.StartCoroutine(ReallyLoadScene(sceneName, action));
} }
/// <summary> /// <summary>
@ -44,8 +47,8 @@ public class ScenesManager
AsyncOperation ao = SceneManager.LoadSceneAsync(sceneName, loadSceneMode); AsyncOperation ao = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
while (!ao.isDone) while (!ao.isDone)
{ {
action?.Invoke();
yield return null; yield return null;
} }
action?.Invoke();
} }
} }

View File

@ -21,6 +21,7 @@ public class BasePanel : MonoBehaviour
{ {
FindChildrenControl<Button>(); FindChildrenControl<Button>();
FindChildrenControl<Image>(); FindChildrenControl<Image>();
FindChildrenControl<RawImage>();
FindChildrenControl<Text>(); FindChildrenControl<Text>();
FindChildrenControl<Toggle>(); FindChildrenControl<Toggle>();
FindChildrenControl<Slider>(); FindChildrenControl<Slider>();

View File

@ -4,6 +4,7 @@ using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using static UnityEngine.GraphicsBuffer;
/// <summary> /// <summary>
/// 可以根据需求继续增加层级 /// 可以根据需求继续增加层级
@ -52,13 +53,15 @@ public class UIManager
/// </summary> /// </summary>
private readonly Dictionary<string, BasePanel> panelDic = new Dictionary<string, BasePanel>(); private readonly Dictionary<string, BasePanel> panelDic = new Dictionary<string, BasePanel>();
private MonoBehaviour _target;
/// <summary> /// <summary>
/// 构造函数 /// 构造函数
/// </summary> /// </summary>
public UIManager() public UIManager(MonoBehaviour target)
{ {
_target = target;
canvas = ResourcesManager.Load<GameObject>("UI/Base/Canvas").GetComponent<RectTransform>(); canvas = ResourcesManager.Load<GameObject>("UI/Base/Canvas").GetComponent<RectTransform>();
GameObject.DontDestroyOnLoad(canvas.gameObject); GameObject.DontDestroyOnLoad(canvas.gameObject);
layers = new Transform[] layers = new Transform[]
@ -76,7 +79,7 @@ public class UIManager
/// <typeparam name="T">面板类型 面板名称</typeparam> /// <typeparam name="T">面板类型 面板名称</typeparam>
/// <param name="layer">显示在哪一层</param> /// <param name="layer">显示在哪一层</param>
/// <param name="action">加载完成后 要做的</param> /// <param name="action">加载完成后 要做的</param>
public void ShowPanel<T>(MonoBehaviour target, E_UI_Layer layer = E_UI_Layer.Mid, UnityAction<T> action = null) where T : BasePanel public void ShowPanel<T>( E_UI_Layer layer = E_UI_Layer.Mid, UnityAction<T> action = null) where T : BasePanel
{ {
string panelName = typeof(T).Name; string panelName = typeof(T).Name;
//重复调用问题 1 已经存在的panel //重复调用问题 1 已经存在的panel
@ -88,7 +91,7 @@ public class UIManager
} }
string resourcePath = "UI/UIPanel/" + panelName; string resourcePath = "UI/UIPanel/" + panelName;
//重复调用 同一帧调用多次问题 //重复调用 同一帧调用多次问题
ResourcesManager.LoadAsync<GameObject>(target, resourcePath, (panelObj) => ResourcesManager.LoadAsync<GameObject>(_target, resourcePath, (panelObj) =>
{ {
if (panelObj == null) if (panelObj == null)
{ {

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View File

@ -16,13 +16,14 @@ public class TestScene1Manager : MonoBehaviour
{ {
if (Input.GetKeyDown("v")) if (Input.GetKeyDown("v"))
{ {
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) => Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{ {
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f); ///2 为进度条速度
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene", () => Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn("TestScene", () =>
{ {
Debug.Log("加载场景成功"); Debug.Log("加载场景成功");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
}); });
}); });
} }

View File

@ -17,13 +17,13 @@ public class TestSceneManager : MonoBehaviour
{ {
if (Input.GetKeyDown("v")) if (Input.GetKeyDown("v"))
{ {
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) => Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{ {
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f); Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene1", () => Bootstrap.Instance.scenesManager.LoadSceneAsyn("TestScene1", () =>
{ {
Debug.Log("加载场景成功"); Debug.Log("加载场景成功");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
}); });
}); });
} }

View File

@ -8,7 +8,7 @@ public class UI_LoadingPanel : BasePanel
public Slider loadSlider; public Slider loadSlider;
private float currentProgress = 0; private float currentProgress = 0;
public float targetProgress; public float speed;
public bool isLoading = false; public bool isLoading = false;
protected override void Awake() protected override void Awake()
{ {
@ -19,42 +19,41 @@ public class UI_LoadingPanel : BasePanel
public override void ShowMe() public override void ShowMe()
{ {
base.ShowMe(); base.ShowMe();
Debug.Log("UI_LoadingPanel ShowMe");
Bootstrap.Instance.eventCenter.AddEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress); Bootstrap.Instance.eventCenter.AddEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
} }
public override void HideMe() public override void HideMe()
{ {
base.HideMe(); base.HideMe();
Debug.Log("UI_LoadingPanel HideMe"); loadSlider.value = 0;
currentProgress = 0;
speed = 0;
Bootstrap.Instance.eventCenter.RemoveEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress); Bootstrap.Instance.eventCenter.RemoveEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
} }
private void Update() private void Update()
{ {
if (isLoading) if (isLoading)
{ {
if (currentProgress < targetProgress) if (currentProgress < 0.98f)
{ {
currentProgress += Time.deltaTime; currentProgress += Time.deltaTime * speed;
if (currentProgress >= targetProgress)
currentProgress = targetProgress;
loadSlider.value = currentProgress; loadSlider.value = currentProgress;
} }
else else
{ {
isLoading = false; isLoading = false;
Bootstrap.Instance.uiManager.HidePanel<UI_LoadingPanel>(); HideMe();
} }
} }
} }
private void UpdateProgress(float progress) private void UpdateProgress(float speed)
{ {
isLoading = true; isLoading = true;
targetProgress += progress; this.speed = speed;
} }
} }

View File

@ -6,12 +6,12 @@ EditorBuildSettings:
serializedVersion: 2 serializedVersion: 2
m_Scenes: m_Scenes:
- enabled: 1 - enabled: 1
path: Assets/Scenes/Init.unity path: Assets/Scenes/TestScenes/Init.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab guid: 9fc0d4010bbf28b4594072e72b8655ab
- enabled: 1 - enabled: 1
path: Assets/Scenes/TestScene.unity path: Assets/Scenes/TestScenes/TestScene.unity
guid: 4e2c55ee46fa8d2459c2f30c97ccf553 guid: 4e2c55ee46fa8d2459c2f30c97ccf553
- enabled: 1 - enabled: 1
path: Assets/Scenes/TestScene1.unity path: Assets/Scenes/TestScenes/TestScene1.unity
guid: e805b33f7cd608f4d8f843b5e7be28e7 guid: e805b33f7cd608f4d8f843b5e7be28e7
m_configObjects: {} m_configObjects: {}

View File

@ -14,10 +14,10 @@ MonoBehaviour:
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m_PixelRect: m_PixelRect:
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m_ShowMode: 4 m_ShowMode: 4
m_Title: Console m_Title: Console
m_RootView: {fileID: 4} m_RootView: {fileID: 4}
@ -40,11 +40,11 @@ MonoBehaviour:
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serializedVersion: 2 serializedVersion: 2
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m_MinSize: {x: 102, y: 121} m_MinSize: {x: 100, y: 100}
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m_ActualView: {fileID: 14} m_ActualView: {fileID: 14}
m_Panes: m_Panes:
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@ -67,14 +67,14 @@ MonoBehaviour:
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--- !u!114 &4 --- !u!114 &4
MonoBehaviour: MonoBehaviour:
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@ -95,8 +95,8 @@ MonoBehaviour:
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@ -120,7 +120,7 @@ MonoBehaviour:
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m_MaxSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0}
@ -146,12 +146,12 @@ MonoBehaviour:
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--- !u!114 &7 --- !u!114 &7
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@ -168,8 +168,8 @@ MonoBehaviour:
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@ -192,12 +192,12 @@ MonoBehaviour:
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m_MaxSize: {x: 8096, y: 16192} m_MaxSize: {x: 8096, y: 16192}
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controlID: 86 controlID: 98
--- !u!114 &9 --- !u!114 &9
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -215,10 +215,10 @@ MonoBehaviour:
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m_Panes: m_Panes:
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@ -239,10 +239,10 @@ MonoBehaviour:
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m_Position: m_Position:
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@ -265,12 +265,12 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
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m_Panes: m_Panes:
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@ -293,10 +293,10 @@ MonoBehaviour:
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m_ActualView: {fileID: 19} m_ActualView: {fileID: 19}
m_Panes: m_Panes:
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@ -318,11 +318,11 @@ MonoBehaviour:
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
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y: 407 y: 492.8
width: 806 width: 1060
height: 532 height: 646.00006
m_MinSize: {x: 201, y: 221} m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 18} m_ActualView: {fileID: 18}
m_Panes: m_Panes:
- {fileID: 18} - {fileID: 18}
@ -348,10 +348,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 3366 x: 1060
y: 481 y: 568
width: 337 width: 262
height: 510 height: 623.4
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -377,10 +377,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 3366 x: 1060
y: 73 y: 73.6
width: 337 width: 262
height: 387 height: 473.4
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -389,9 +389,9 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: 4a580000 m_SelectedIDs: 1c580000
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 34fbffff m_ExpandedIDs: 36f4ffff42f4ffff4cf4ffff34fbfffff4ffffff
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@ -431,14 +431,14 @@ MonoBehaviour:
m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4000, y: 4000}
m_TitleContent: m_TitleContent:
m_Text: Inspector m_Text: Inspector
m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000, type: 0} m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000, type: 0}
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
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m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -477,10 +477,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
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m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -497,7 +497,7 @@ MonoBehaviour:
m_SkipHidden: 0 m_SkipHidden: 0
m_SearchArea: 1 m_SearchArea: 1
m_Folders: m_Folders:
- Assets/Scenes - Assets
m_Globs: [] m_Globs: []
m_OriginalText: m_OriginalText:
m_FilterByTypeIntersection: 0 m_FilterByTypeIntersection: 0
@ -541,21 +541,21 @@ MonoBehaviour:
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m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name: AsyncWebReq
m_OriginalName: m_OriginalName: AsyncWebReq
m_EditFieldRect: m_EditFieldRect:
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m_IsRenamingFilename: 1 m_IsRenamingFilename: 1
m_ClientGUIView: {fileID: 10} m_ClientGUIView: {fileID: 10}
m_SearchString: m_SearchString:
@ -617,10 +617,10 @@ MonoBehaviour:
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m_Pos: m_Pos:
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m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -647,10 +647,10 @@ MonoBehaviour:
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m_VBaseRangeMax: 540 m_VBaseRangeMax: 432
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m_HAllowExceedBaseRangeMax: 1 m_HAllowExceedBaseRangeMax: 1
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@ -668,23 +668,23 @@ MonoBehaviour:
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m_LastWindowPixelSize: {x: 805, y: 511} m_LastWindowPixelSize: {x: 1323.75, y: 781.25006}
m_ClearInEditMode: 1 m_ClearInEditMode: 1
m_NoCameraWarning: 1 m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 00000000000000000000 m_LowResolutionForAspectRatios: 00000000000000000000
@ -710,10 +710,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 2560 x: 0
y: 73 y: 73.6
width: 805 width: 1059
height: 386 height: 471.8
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default