修复加载问题
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parent
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commit
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 739cb8634b1a29c4fa4f3c4210b1c5e5
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -13,22 +13,23 @@ public class Bootstrap : SingletonMono<Bootstrap>
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protected override void Awake()
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{
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base.Awake();
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uiManager = new UIManager();
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uiManager = new UIManager(this);
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eventCenter = new EventCenter();
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scenesManager = new ScenesManager();
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scenesManager = new ScenesManager(this);
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DontDestroyOnLoad(gameObject);
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}
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private void Start()
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{
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Debug.Log("<color=yellow>按键S显示UI,按键H关闭UI,按键E控制物体变色</color>");
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uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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Debug.Log("<color=yellow>按键S显示UI,按键H关闭UI,按键E控制物体变色,按键V跳场景</color>");
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uiManager.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
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{
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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scenesManager.LoadSceneAsyn(this, "TestScene", () =>
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///1 为进度条速度
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
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scenesManager.LoadSceneAsyn("TestScene", () =>
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{
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Debug.Log("加载场景成功");
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
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});
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});
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@ -40,7 +41,7 @@ public class Bootstrap : SingletonMono<Bootstrap>
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if (Input.GetKeyDown("s"))
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{
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Debug.Log("Input.GetKeyDown(\"u\")");
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uiManager.ShowPanel<UI_TestPanel>(this, E_UI_Layer.Bot, (panel) =>
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uiManager.ShowPanel<UI_TestPanel>( E_UI_Layer.Bot, (panel) =>
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{
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panel.OnInit();
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Debug.Log("UI_TestPanel显示成功");
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@ -6,7 +6,11 @@ using UnityEngine.SceneManagement;
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public class ScenesManager
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{
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public ScenesManager() { }
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private MonoBehaviour _target;
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public ScenesManager(MonoBehaviour target)
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{
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_target = target;
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}
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/// <summary>
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/// 同步加载场景
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/// </summary>
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@ -25,10 +29,9 @@ public class ScenesManager
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/// <param name="sceneName">场景名称</param>
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/// <param name="action">委托</param>
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/// <param name="loadSceneMode">加载场景方式</param>
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public void LoadSceneAsyn(MonoBehaviour taget, string sceneName, UnityAction action = null,
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LoadSceneMode loadSceneMode = LoadSceneMode.Single)
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public void LoadSceneAsyn(string sceneName, UnityAction action = null)
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{
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taget.StartCoroutine(ReallyLoadScene(sceneName, action));
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_target.StartCoroutine(ReallyLoadScene(sceneName, action));
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}
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/// <summary>
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@ -44,8 +47,8 @@ public class ScenesManager
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AsyncOperation ao = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
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while (!ao.isDone)
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{
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action?.Invoke();
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yield return null;
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}
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action?.Invoke();
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}
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}
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@ -21,6 +21,7 @@ public class BasePanel : MonoBehaviour
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{
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FindChildrenControl<Button>();
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FindChildrenControl<Image>();
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FindChildrenControl<RawImage>();
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FindChildrenControl<Text>();
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FindChildrenControl<Toggle>();
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FindChildrenControl<Slider>();
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@ -4,6 +4,7 @@ using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using static UnityEngine.GraphicsBuffer;
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/// <summary>
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/// 可以根据需求继续增加层级
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@ -52,13 +53,15 @@ public class UIManager
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/// </summary>
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private readonly Dictionary<string, BasePanel> panelDic = new Dictionary<string, BasePanel>();
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private MonoBehaviour _target;
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/// <summary>
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/// 构造函数
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/// </summary>
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public UIManager()
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public UIManager(MonoBehaviour target)
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{
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_target = target;
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canvas = ResourcesManager.Load<GameObject>("UI/Base/Canvas").GetComponent<RectTransform>();
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GameObject.DontDestroyOnLoad(canvas.gameObject);
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layers = new Transform[]
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@ -76,7 +79,7 @@ public class UIManager
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/// <typeparam name="T">面板类型 面板名称</typeparam>
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/// <param name="layer">显示在哪一层</param>
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/// <param name="action">加载完成后 要做的</param>
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public void ShowPanel<T>(MonoBehaviour target, E_UI_Layer layer = E_UI_Layer.Mid, UnityAction<T> action = null) where T : BasePanel
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public void ShowPanel<T>( E_UI_Layer layer = E_UI_Layer.Mid, UnityAction<T> action = null) where T : BasePanel
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{
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string panelName = typeof(T).Name;
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//重复调用问题 1 已经存在的panel
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@ -88,7 +91,7 @@ public class UIManager
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}
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string resourcePath = "UI/UIPanel/" + panelName;
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//重复调用 同一帧调用多次问题
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ResourcesManager.LoadAsync<GameObject>(target, resourcePath, (panelObj) =>
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ResourcesManager.LoadAsync<GameObject>(_target, resourcePath, (panelObj) =>
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{
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if (panelObj == null)
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{
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5a9eaf3675d0fd440b1b9b71ed5b5320
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -16,13 +16,14 @@ public class TestScene1Manager : MonoBehaviour
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{
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if (Input.GetKeyDown("v"))
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
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{
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene", () =>
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///2 为进度条速度
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
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Bootstrap.Instance.scenesManager.LoadSceneAsyn("TestScene", () =>
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{
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Debug.Log("加载场景成功");
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
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});
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});
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}
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@ -17,13 +17,13 @@ public class TestSceneManager : MonoBehaviour
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{
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if (Input.GetKeyDown("v"))
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
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{
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene1", () =>
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
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Bootstrap.Instance.scenesManager.LoadSceneAsyn("TestScene1", () =>
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{
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Debug.Log("加载场景成功");
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
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});
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});
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}
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@ -8,7 +8,7 @@ public class UI_LoadingPanel : BasePanel
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public Slider loadSlider;
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private float currentProgress = 0;
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public float targetProgress;
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public float speed;
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public bool isLoading = false;
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protected override void Awake()
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{
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@ -19,42 +19,41 @@ public class UI_LoadingPanel : BasePanel
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public override void ShowMe()
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{
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base.ShowMe();
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Debug.Log("UI_LoadingPanel ShowMe");
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Bootstrap.Instance.eventCenter.AddEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
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}
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public override void HideMe()
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{
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base.HideMe();
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Debug.Log("UI_LoadingPanel HideMe");
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loadSlider.value = 0;
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currentProgress = 0;
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speed = 0;
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Bootstrap.Instance.eventCenter.RemoveEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
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}
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private void Update()
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{
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if (isLoading)
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{
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if (currentProgress < targetProgress)
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if (currentProgress < 0.98f)
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{
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currentProgress += Time.deltaTime;
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if (currentProgress >= targetProgress)
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currentProgress = targetProgress;
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currentProgress += Time.deltaTime * speed;
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loadSlider.value = currentProgress;
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}
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else
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{
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isLoading = false;
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Bootstrap.Instance.uiManager.HidePanel<UI_LoadingPanel>();
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HideMe();
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}
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}
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}
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private void UpdateProgress(float progress)
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private void UpdateProgress(float speed)
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{
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isLoading = true;
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targetProgress += progress;
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this.speed = speed;
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}
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}
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@ -6,12 +6,12 @@ EditorBuildSettings:
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Init.unity
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path: Assets/Scenes/TestScenes/Init.unity
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guid: 9fc0d4010bbf28b4594072e72b8655ab
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- enabled: 1
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path: Assets/Scenes/TestScene.unity
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path: Assets/Scenes/TestScenes/TestScene.unity
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guid: 4e2c55ee46fa8d2459c2f30c97ccf553
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- enabled: 1
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path: Assets/Scenes/TestScene1.unity
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path: Assets/Scenes/TestScenes/TestScene1.unity
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guid: e805b33f7cd608f4d8f843b5e7be28e7
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@ -14,10 +14,10 @@ MonoBehaviour:
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m_ShowMode: 4
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m_Title: Console
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m_RootView: {fileID: 4}
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@ -40,11 +40,11 @@ MonoBehaviour:
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@ -67,14 +67,14 @@ MonoBehaviour:
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--- !u!114 &4
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MonoBehaviour:
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@ -95,8 +95,8 @@ MonoBehaviour:
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@ -120,7 +120,7 @@ MonoBehaviour:
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m_MaxSize: {x: 0, y: 0}
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@ -146,12 +146,12 @@ MonoBehaviour:
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--- !u!114 &7
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MonoBehaviour:
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@ -168,8 +168,8 @@ MonoBehaviour:
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@ -192,12 +192,12 @@ MonoBehaviour:
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--- !u!114 &9
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MonoBehaviour:
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m_Panes:
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@ -239,10 +239,10 @@ MonoBehaviour:
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m_Children: []
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@ -265,12 +265,12 @@ MonoBehaviour:
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m_Panes:
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@ -293,10 +293,10 @@ MonoBehaviour:
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@ -318,11 +318,11 @@ MonoBehaviour:
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m_Panes:
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@ -348,10 +348,10 @@ MonoBehaviour:
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m_Tooltip:
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m_ViewDataDictionary: {fileID: 0}
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||||
m_OverlayCanvas:
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||||
m_LastAppliedPresetName: Default
|
||||
|
@ -377,10 +377,10 @@ MonoBehaviour:
|
|||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
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||||
x: 3366
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||||
y: 73
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width: 337
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height: 387
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||||
x: 1060
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||||
y: 73.6
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width: 262
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height: 473.4
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||||
m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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||||
m_LastAppliedPresetName: Default
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||||
|
@ -389,9 +389,9 @@ MonoBehaviour:
|
|||
m_SceneHierarchy:
|
||||
m_TreeViewState:
|
||||
scrollPos: {x: 0, y: 0}
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||||
m_SelectedIDs: 4a580000
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m_SelectedIDs: 1c580000
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m_LastClickedID: 0
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m_ExpandedIDs: 34fbffff
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m_ExpandedIDs: 36f4ffff42f4ffff4cf4ffff34fbfffff4ffffff
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m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
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||||
m_Name:
|
||||
|
@ -431,14 +431,14 @@ MonoBehaviour:
|
|||
m_MaxSize: {x: 4000, y: 4000}
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||||
m_TitleContent:
|
||||
m_Text: Inspector
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m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 4048
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y: 73
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width: 431
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height: 918
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x: 1585.6
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y: 73.6
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width: 461.40002
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height: 1117.8
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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|
@ -477,10 +477,10 @@ MonoBehaviour:
|
|||
m_Tooltip:
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m_Pos:
|
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serializedVersion: 2
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x: 3705
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y: 73
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width: 341
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height: 918
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x: 1324
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y: 73.6
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width: 259.59998
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height: 1117.8
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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|
@ -497,7 +497,7 @@ MonoBehaviour:
|
|||
m_SkipHidden: 0
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m_SearchArea: 1
|
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m_Folders:
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- Assets/Scenes
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||||
- Assets
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||||
m_Globs: []
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m_OriginalText:
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m_FilterByTypeIntersection: 0
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|
@ -541,21 +541,21 @@ MonoBehaviour:
|
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: ffffffff000000001c5800001e58000020580000
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m_ExpandedIDs: ffffffff000000001c580000205800004e580000505800005458000056580000585800005a58000066580000ffffff7f
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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m_OriginalName:
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m_Name: AsyncWebReq
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m_OriginalName: AsyncWebReq
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m_EditFieldRect:
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serializedVersion: 2
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x: 0
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y: 0
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width: 0
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height: 0
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m_UserData: 0
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m_UserData: 22960
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m_IsWaitingForDelay: 0
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m_IsRenaming: 0
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m_OriginalEventType: 11
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m_OriginalEventType: 0
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m_IsRenamingFilename: 1
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m_ClientGUIView: {fileID: 10}
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m_SearchString:
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@ -617,10 +617,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 2560
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y: 480
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width: 805
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height: 511
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x: 0
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width: 1059
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height: 625.00006
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@ -647,10 +647,10 @@ MonoBehaviour:
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m_VRangeLocked: 0
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hZoomLockedByDefault: 0
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vZoomLockedByDefault: 0
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m_HBaseRangeMin: -960
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m_HBaseRangeMax: 960
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m_VBaseRangeMin: -540
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m_VBaseRangeMax: 540
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m_HBaseRangeMin: -768
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m_HBaseRangeMax: 768
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m_VBaseRangeMin: -432
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m_VBaseRangeMax: 432
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m_HAllowExceedBaseRangeMin: 1
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m_HAllowExceedBaseRangeMax: 1
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m_VAllowExceedBaseRangeMin: 1
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@ -668,23 +668,23 @@ MonoBehaviour:
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serializedVersion: 2
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x: 0
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y: 21
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width: 805
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height: 490
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m_Scale: {x: 0.41927084, y: 0.4192708}
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m_Translation: {x: 402.5, y: 245}
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width: 1059
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height: 604.00006
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m_Scale: {x: 0.6894531, y: 0.6894531}
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m_Translation: {x: 529.5, y: 302.00003}
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m_MarginLeft: 0
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m_MarginRight: 0
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m_MarginTop: 0
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m_MarginBottom: 0
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m_LastShownAreaInsideMargins:
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serializedVersion: 2
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x: -960
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y: -584.34784
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width: 1920
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x: -768
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y: -438.02838
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width: 1536
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height: 876.05676
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m_MinimalGUI: 1
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m_defaultScale: 0.41927084
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m_LastWindowPixelSize: {x: 805, y: 511}
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m_defaultScale: 0.6894531
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m_LastWindowPixelSize: {x: 1323.75, y: 781.25006}
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m_ClearInEditMode: 1
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m_NoCameraWarning: 1
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m_LowResolutionForAspectRatios: 00000000000000000000
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|
@ -710,10 +710,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 2560
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y: 73
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width: 805
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width: 1059
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height: 471.8
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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||||
|
|
Loading…
Reference in New Issue