using System.Collections; using System.Collections.Generic; using UnityEngine; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230531 //@company Adam // //@description: //============================================================ namespace Focus { public class SwitchViews : MonoBehaviour { public Transform viewOne; public Transform viewTwo; public void OnViewOneClick() { CameraMgr.Instance.GotoView(viewOne, 10f); } public void OnViewTwoClick() { CameraMgr.Instance.GotoView(viewTwo, 10f); } public Bounds CalculateBounding(List objs) { if (objs.Count > 0) { Bounds b = objs[0].GetComponent().bounds; if (objs.Count > 1) { for (int i = 1; i < objs.Count; i++) { b.Encapsulate(objs[i].GetComponent().bounds); } return b; } else { return b; } } return new Bounds(); } } }