62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.Tracing;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Bootstrap : SingletonMono<Bootstrap>
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{
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public UIManager uiManager;
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public EventCenter eventCenter;
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public ScenesManager scenesManager;
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protected override void Awake()
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{
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base.Awake();
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uiManager = new UIManager();
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eventCenter = new EventCenter();
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scenesManager = new ScenesManager();
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DontDestroyOnLoad(gameObject);
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}
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private void Start()
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{
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uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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{
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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scenesManager.LoadSceneAsyn(this, "TestScene", () =>
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{
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Debug.Log("¼ÓÔس¡¾°³É¹¦");
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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});
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});
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown("s"))
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{
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Debug.Log("Input.GetKeyDown(\"u\")");
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uiManager.ShowPanel<UI_TestPanel>(this, E_UI_Layer.Bot, (panel) =>
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{
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panel.OnInit();
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Debug.Log("UI_TestPanelÏÔʾ³É¹¦");
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});
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}
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if (Input.GetKeyDown("h"))
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{
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Debug.Log("Input.GetKeyDown(\"h\")");
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uiManager.HidePanel<UI_TestPanel>();
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}
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if (Input.GetKeyDown("e"))
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{
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Debug.Log("Input.GetKeyDown(\"e\")");
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eventCenter.EventTrigger(Enum_EventType.TestEvent1);
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}
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}
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}
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