TestCodeStructure/Assets/Scripts/Project/ProjectBase/ScenesManager.cs

51 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
public class ScenesManager
{
public ScenesManager() { }
/// <summary>
/// 同步加载场景
/// </summary>
/// <param name="sceneName">场景名称</param>
/// <param name="action">场景加载后需要做的</param>
public void LoadScene(string sceneName, UnityAction action = null,
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{
SceneManager.LoadScene(sceneName, loadSceneMode);
action?.Invoke();
}
/// <summary>
/// 异步加载场景
/// </summary>
/// <param name="sceneName">场景名称</param>
/// <param name="action">委托</param>
/// <param name="loadSceneMode">加载场景方式</param>
public void LoadSceneAsyn(MonoBehaviour taget, string sceneName, UnityAction action = null,
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{
taget.StartCoroutine(ReallyLoadScene(sceneName, action));
}
/// <summary>
/// 协程加载场景
/// </summary>
/// <param name="sceneName">场景名称</param>
/// <param name="action">委托</param>
/// <param name="loadSceneMode">加载场景方式</param>
/// <returns></returns>
private IEnumerator ReallyLoadScene(string sceneName, UnityAction action = null,
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{
AsyncOperation ao = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
while (!ao.isDone)
{
yield return null;
}
action?.Invoke();
}
}