141 lines
3.9 KiB
C#
141 lines
3.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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/// <summary>
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/// Item 基类 方便使用组件
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/// </summary>
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public class BaseItem : MonoBehaviour
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{
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/// <summary>
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/// 存储面板上所有控件
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/// </summary>
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private readonly Dictionary<string, List<UIBehaviour>> controlDic = new Dictionary<string, List<UIBehaviour>>();
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/// <summary>
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/// 初始化 查找控件
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/// </summary>
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protected virtual void Awake()
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{
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FindChildrenControl<Button>();
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FindChildrenControl<Image>();
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FindChildrenControl<Text>();
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FindChildrenControl<Toggle>();
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FindChildrenControl<Slider>();
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FindChildrenControl<ScrollRect>();
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FindChildrenControl<InputField>();
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FindChildrenControl<TextMeshPro>();
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FindChildrenControl<TextMeshProUGUI>();
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}
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/// <summary>
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/// 得到对应名称的控件
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="controlName"></param>
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/// <returns></returns>
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public T GetControl<T>(string controlName) where T : UIBehaviour
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{
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if (controlDic.ContainsKey(controlName))
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{
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for (int i = 0; i < controlDic[controlName].Count; i++)
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{
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if (controlDic[controlName][i] is T)
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return controlDic[controlName][i] as T;
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}
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}
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return null;
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}
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/// <summary>
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/// 查找所有子对象
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/// </summary>
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/// <typeparam name="T"></typeparam>
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private void FindChildrenControl<T>() where T : UIBehaviour
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{
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T[] controls = GetComponentsInChildren<T>(true);
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for (int i = 0; i < controls.Length; i++)
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{
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string controlName = controls[i].gameObject.name;
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if (controlDic.ContainsKey(controlName))
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{
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controlDic[controlName].Add(controls[i]);
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}
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else
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{
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controlDic.Add(controlName, new List<UIBehaviour>() {controls[i]});
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}
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if (controls[i] is Button button)
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{
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button.onClick.AddListener(() => { OnClick(controlName); });
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}
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else if (controls[i] is Toggle toggle)
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{
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toggle.onValueChanged.AddListener((value) => { OnChangeToggle(controlName, value); });
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}
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else if (controls[i] is Slider slider)
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{
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slider.onValueChanged.AddListener((value) => { OnChangeSlider(controlName, value); });
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}
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else if (controls[i] is InputField inputField)
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{
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inputField.onValueChanged.AddListener((value) => { OnChangeInputFile(controlName, value); });
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}
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}
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}
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/// <summary>
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/// 显示自己
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/// </summary>
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public virtual void ShowMe()
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{
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}
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/// <summary>
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/// 隐藏自己
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/// </summary>
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public virtual void HideMe()
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{
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}
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/// <summary>
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/// 按钮点击事件
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/// </summary>
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/// <param name="btnName"></param>
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protected virtual void OnClick(string btnName)
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{
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}
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/// <summary>
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/// Toogle点击
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/// </summary>
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/// <param name="toogleName">toogle名称</param>
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/// <param name="isOn">状态值</param>
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protected virtual void OnChangeToggle(string toogleName, bool isOn)
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{
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}
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/// <summary>
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/// Slider拖动
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/// </summary>
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/// <param name="SliderName">Slider组件名称</param>
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/// <param name="value">数值</param>
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protected virtual void OnChangeSlider(string SliderName, float value)
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{
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}
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/// <summary>
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/// 输入框输入
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/// </summary>
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/// <param name="inputFileName">输入框名称</param>
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/// <param name="value">输入框内的值</param>
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protected virtual void OnChangeInputFile(string inputFileName, string value)
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{
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}
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} |