suyiScreen/node_modules/three/examples/js/shaders/PixelShader.js

49 lines
717 B
JavaScript

( function () {
/**
* Pixelation shader
*/
const PixelShader = {
uniforms: {
'tDiffuse': {
value: null
},
'resolution': {
value: null
},
'pixelSize': {
value: 1
}
},
vertexShader: /* glsl */`
varying highp vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform sampler2D tDiffuse;
uniform float pixelSize;
uniform vec2 resolution;
varying highp vec2 vUv;
void main(){
vec2 dxy = pixelSize / resolution;
vec2 coord = dxy * floor( vUv / dxy );
gl_FragColor = texture2D(tDiffuse, coord);
}`
};
THREE.PixelShader = PixelShader;
} )();