康养仿真灯光控制

This commit is contained in:
lujiajian 2025-02-20 09:18:16 +08:00
parent 1339375b59
commit 33e2758317
2 changed files with 38 additions and 6 deletions

View File

@ -1716,7 +1716,7 @@ RectTransform:
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@ -1776,7 +1776,7 @@ GameObject:
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@ -6910,7 +6910,7 @@ GameObject:
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@ -22773,10 +22773,10 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 0}
- m_Target: {fileID: 1646754559}
m_TargetAssemblyTypeName: SpeechToText, Assembly-CSharp
m_MethodName: StartSpeechTotext
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m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
@ -23409,7 +23409,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
@ -30579,6 +30579,8 @@ GameObject:
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@ -30601,6 +30603,32 @@ Transform:
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View File

@ -90,6 +90,10 @@ public class SpeechToText : MonoBehaviour
}
IntelliSense.Instance.AudiosTalk(text);
}
if (scenename.name == "KYFZ")
{
ClickKangYangdevice.Instance.AudiosContorl(text);
}
});
}
}