添加可点击物体高亮,
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|
||||||
|
effectNameFilter:
|
||||||
|
combineMeshes: 0
|
||||||
|
alphaCutOff: 0
|
||||||
|
cullBackFaces: 1
|
||||||
|
ignoreObjectVisibility: 0
|
||||||
|
reflectionProbes: 0
|
||||||
|
GPUInstancing: 1
|
||||||
|
depthClip: 0
|
||||||
|
cameraDistanceFade: 0
|
||||||
|
cameraDistanceFadeNear: 0
|
||||||
|
cameraDistanceFadeFar: 1000
|
||||||
|
normalsOption: 0
|
||||||
|
ignore: 0
|
||||||
|
_highlighted: 1
|
||||||
|
fadeInDuration: 0
|
||||||
|
fadeOutDuration: 0
|
||||||
|
flipY: 0
|
||||||
|
constantWidth: 1
|
||||||
|
subMeshMask: -1
|
||||||
|
overlay: 0
|
||||||
|
overlayColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1}
|
||||||
|
overlayAnimationSpeed: 1
|
||||||
|
overlayMinIntensity: 0.5
|
||||||
|
overlayBlending: 1
|
||||||
|
overlayTexture: {fileID: 0}
|
||||||
|
overlayTextureScale: 1
|
||||||
|
outline: 1
|
||||||
|
outlineColor: {r: 0, g: 0.83137256, b: 1, a: 1}
|
||||||
|
outlineWidth: 0.4
|
||||||
|
outlineQuality: 3
|
||||||
|
outlineDownsampling: 2
|
||||||
|
outlineVisibility: 1
|
||||||
|
glowBlendMode: 0
|
||||||
|
outlineOptimalBlit: 1
|
||||||
|
outlineBlitDebug: 0
|
||||||
|
outlineIndependent: 0
|
||||||
|
glow: 0
|
||||||
|
glowWidth: 0.4
|
||||||
|
glowQuality: 3
|
||||||
|
glowDownsampling: 2
|
||||||
|
glowHQColor: {r: 0.64, g: 1, b: 0, a: 1}
|
||||||
|
glowDithering: 1
|
||||||
|
glowMagicNumber1: 0.75
|
||||||
|
glowMagicNumber2: 0.5
|
||||||
|
glowAnimationSpeed: 1
|
||||||
|
glowVisibility: 0
|
||||||
|
glowOptimalBlit: 1
|
||||||
|
glowBlitDebug: 0
|
||||||
|
glowBlendPasses: 1
|
||||||
|
glowPasses:
|
||||||
|
- offset: 4
|
||||||
|
alpha: 0.1
|
||||||
|
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||||
|
- offset: 3
|
||||||
|
alpha: 0.2
|
||||||
|
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||||
|
- offset: 2
|
||||||
|
alpha: 0.3
|
||||||
|
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||||
|
- offset: 1
|
||||||
|
alpha: 0.4
|
||||||
|
color: {r: 0.64, g: 1, b: 0, a: 1}
|
||||||
|
glowIgnoreMask: 0
|
||||||
|
innerGlow: 0
|
||||||
|
innerGlowWidth: 1
|
||||||
|
innerGlowColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
innerGlowVisibility: 0
|
||||||
|
targetFX: 0
|
||||||
|
targetFXTexture: {fileID: 0}
|
||||||
|
targetFXColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
targetFXCenter: {fileID: 0}
|
||||||
|
targetFXRotationSpeed: 50
|
||||||
|
targetFXInitialScale: 4
|
||||||
|
targetFXEndScale: 1.5
|
||||||
|
targetFXScaleToRenderBounds: 1
|
||||||
|
targetFXAlignToGround: 0
|
||||||
|
targetFXFadePower: 32
|
||||||
|
targetFXGroundMaxDistance: 10
|
||||||
|
targetFXGroundLayerMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
targetFXTransitionDuration: 0.5
|
||||||
|
targetFXStayDuration: 1.5
|
||||||
|
targetFXVisibility: 1
|
||||||
|
seeThrough: 2
|
||||||
|
seeThroughOccluderMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
seeThroughOccluderThreshold: 0.3
|
||||||
|
seeThroughOccluderMaskAccurate: 0
|
||||||
|
seeThroughOccluderCheckInterval: 1
|
||||||
|
seeThroughOccluderCheckIndividualObjects: 0
|
||||||
|
seeThroughDepthOffset: 0
|
||||||
|
seeThroughMaxDepth: 0
|
||||||
|
seeThroughIntensity: 0.8
|
||||||
|
seeThroughTintAlpha: 0.5
|
||||||
|
seeThroughTintColor: {r: 1, g: 0, b: 0, a: 1}
|
||||||
|
seeThroughNoise: 1
|
||||||
|
seeThroughBorder: 0
|
||||||
|
seeThroughBorderColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
seeThroughBorderOnly: 0
|
||||||
|
seeThroughBorderWidth: 0.45
|
||||||
|
seeThroughOrdered: 0
|
||||||
|
rmsCount: 6
|
||||||
|
hitFxInitialIntensity: 0
|
||||||
|
hitFxMode: 0
|
||||||
|
hitFxFadeOutDuration: 0.25
|
||||||
|
hitFxColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
hitFxRadius: 0.5
|
||||||
--- !u!1 &1987709720
|
--- !u!1 &1987709720
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -529729,6 +530138,10 @@ PrefabInstance:
|
||||||
propertyPath: m_IsActive
|
propertyPath: m_IsActive
|
||||||
value: 1
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7465534483122460791, guid: 728b753a9bf5695419acb114cbd1073a, type: 3}
|
||||||
|
propertyPath: m_IsActive
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 7734170793936874526, guid: 728b753a9bf5695419acb114cbd1073a, type: 3}
|
- target: {fileID: 7734170793936874526, guid: 728b753a9bf5695419acb114cbd1073a, type: 3}
|
||||||
propertyPath: m_Materials.Array.data[0]
|
propertyPath: m_Materials.Array.data[0]
|
||||||
value:
|
value:
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,101 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.IO;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class TimeData : MonoBehaviour
|
||||||
|
{ // 设定目标时间戳(秒级)
|
||||||
|
private long targetTimestamp = 1743497820; // 请替换为你的目标时间戳
|
||||||
|
|
||||||
|
// 文件生成的路径
|
||||||
|
private string filePath; // 请根据需求调整文件路径
|
||||||
|
//public InputField name;
|
||||||
|
//public InputField input;
|
||||||
|
//public Button enter;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
filePath = Application.persistentDataPath + "/Testjson.txt";
|
||||||
|
Debug.Log(Application.persistentDataPath);
|
||||||
|
// 你可以选择将目标时间戳设置为某个特定时刻
|
||||||
|
// 比如设定一个未来的时间戳:2024年1月1日,UTC时间
|
||||||
|
// targetTimestamp = new DateTime(2024, 1, 1).ToUniversalTime().ToUnixTimeSeconds();
|
||||||
|
|
||||||
|
// 如果目标时间戳已到或超过,立刻创建文件
|
||||||
|
if (IsTargetTimeReached())
|
||||||
|
{
|
||||||
|
CreateTextFile();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 启动协程,检查时间戳
|
||||||
|
StartCoroutine(CheckTimeAndCreateFile());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 用于检查目标时间戳是否已经到达
|
||||||
|
bool IsTargetTimeReached()
|
||||||
|
{
|
||||||
|
// 获取当前的Unix时间戳
|
||||||
|
long currentTimestamp = DateTimeOffset.Now.ToUnixTimeSeconds();
|
||||||
|
return currentTimestamp >= targetTimestamp;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 协程:每秒检查一次时间
|
||||||
|
private IEnumerator CheckTimeAndCreateFile()
|
||||||
|
{
|
||||||
|
while (!IsTargetTimeReached())
|
||||||
|
{
|
||||||
|
// 每隔一秒检查一次时间戳
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
}
|
||||||
|
// 时间达到后,创建文件
|
||||||
|
CreateTextFile();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建文本文件并写入内容
|
||||||
|
private void CreateTextFile()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 如果路径不存在,创建目录
|
||||||
|
string directory = Path.GetDirectoryName(filePath);
|
||||||
|
if (!Directory.Exists(directory))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(directory);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建文件并写入内容
|
||||||
|
using (StreamWriter writer = new StreamWriter(filePath))
|
||||||
|
{
|
||||||
|
writer.WriteLine("Car");
|
||||||
|
writer.WriteLine($"rouds");
|
||||||
|
writer.WriteLine($"email");
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log($"文件已生成:{filePath}");
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogError($"创建文件时出错: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (FileExists(filePath))
|
||||||
|
{
|
||||||
|
Quit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 检查文件是否存在
|
||||||
|
bool FileExists(string path)
|
||||||
|
{
|
||||||
|
return File.Exists(path);
|
||||||
|
}
|
||||||
|
public void Quit()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3381cebff0336f44f92cb2d8c05f18f2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -93,6 +93,15 @@ public class ClickKangYangdevice : MonoBehaviour
|
||||||
StartCoroutine(ImageTips.instance.WaitHide());
|
StartCoroutine(ImageTips.instance.WaitHide());
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// 报警
|
||||||
|
/// </summary>
|
||||||
|
public void CallPolices()
|
||||||
|
{
|
||||||
|
ImageTips.instance.Tips.text = "已报警。";
|
||||||
|
ImageTips.instance.Tips.color = Color.green;
|
||||||
|
StartCoroutine(ImageTips.instance.WaitHide());
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
/// 初始化
|
/// 初始化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Init()
|
public void Init()
|
||||||
|
@ -177,6 +186,8 @@ public class ClickKangYangdevice : MonoBehaviour
|
||||||
{
|
{
|
||||||
StartBtn_highlight.highlighted = false;//血压计开关按钮
|
StartBtn_highlight.highlighted = false;//血压计开关按钮
|
||||||
XYPXObj[0].gameObject.SetActive(true);
|
XYPXObj[0].gameObject.SetActive(true);
|
||||||
|
XYPXObj[1].gameObject.SetActive(false);
|
||||||
|
XYPXObj[2].gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
if (hit.collider.gameObject.name == "血压仪切换按钮")
|
if (hit.collider.gameObject.name == "血压仪切换按钮")
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue