添加可点击物体高亮,
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hitFxInitialIntensity: 0
|
||||
hitFxMode: 0
|
||||
hitFxFadeOutDuration: 0.25
|
||||
hitFxColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
hitFxRadius: 0.5
|
||||
--- !u!1 &1987709720
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -529729,6 +530138,10 @@ PrefabInstance:
|
|||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7465534483122460791, guid: 728b753a9bf5695419acb114cbd1073a, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7734170793936874526, guid: 728b753a9bf5695419acb114cbd1073a, type: 3}
|
||||
propertyPath: m_Materials.Array.data[0]
|
||||
value:
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TimeData : MonoBehaviour
|
||||
{ // 设定目标时间戳(秒级)
|
||||
private long targetTimestamp = 1743497820; // 请替换为你的目标时间戳
|
||||
|
||||
// 文件生成的路径
|
||||
private string filePath; // 请根据需求调整文件路径
|
||||
//public InputField name;
|
||||
//public InputField input;
|
||||
//public Button enter;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
filePath = Application.persistentDataPath + "/Testjson.txt";
|
||||
Debug.Log(Application.persistentDataPath);
|
||||
// 你可以选择将目标时间戳设置为某个特定时刻
|
||||
// 比如设定一个未来的时间戳:2024年1月1日,UTC时间
|
||||
// targetTimestamp = new DateTime(2024, 1, 1).ToUniversalTime().ToUnixTimeSeconds();
|
||||
|
||||
// 如果目标时间戳已到或超过,立刻创建文件
|
||||
if (IsTargetTimeReached())
|
||||
{
|
||||
CreateTextFile();
|
||||
}
|
||||
else
|
||||
{
|
||||
// 启动协程,检查时间戳
|
||||
StartCoroutine(CheckTimeAndCreateFile());
|
||||
}
|
||||
}
|
||||
|
||||
// 用于检查目标时间戳是否已经到达
|
||||
bool IsTargetTimeReached()
|
||||
{
|
||||
// 获取当前的Unix时间戳
|
||||
long currentTimestamp = DateTimeOffset.Now.ToUnixTimeSeconds();
|
||||
return currentTimestamp >= targetTimestamp;
|
||||
}
|
||||
|
||||
// 协程:每秒检查一次时间
|
||||
private IEnumerator CheckTimeAndCreateFile()
|
||||
{
|
||||
while (!IsTargetTimeReached())
|
||||
{
|
||||
// 每隔一秒检查一次时间戳
|
||||
yield return new WaitForSeconds(1);
|
||||
}
|
||||
// 时间达到后,创建文件
|
||||
CreateTextFile();
|
||||
}
|
||||
|
||||
// 创建文本文件并写入内容
|
||||
private void CreateTextFile()
|
||||
{
|
||||
try
|
||||
{
|
||||
// 如果路径不存在,创建目录
|
||||
string directory = Path.GetDirectoryName(filePath);
|
||||
if (!Directory.Exists(directory))
|
||||
{
|
||||
Directory.CreateDirectory(directory);
|
||||
}
|
||||
|
||||
// 创建文件并写入内容
|
||||
using (StreamWriter writer = new StreamWriter(filePath))
|
||||
{
|
||||
writer.WriteLine("Car");
|
||||
writer.WriteLine($"rouds");
|
||||
writer.WriteLine($"email");
|
||||
}
|
||||
|
||||
Debug.Log($"文件已生成:{filePath}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"创建文件时出错: {ex.Message}");
|
||||
}
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (FileExists(filePath))
|
||||
{
|
||||
Quit();
|
||||
}
|
||||
}
|
||||
// 检查文件是否存在
|
||||
bool FileExists(string path)
|
||||
{
|
||||
return File.Exists(path);
|
||||
}
|
||||
public void Quit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3381cebff0336f44f92cb2d8c05f18f2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -93,6 +93,15 @@ public class ClickKangYangdevice : MonoBehaviour
|
|||
StartCoroutine(ImageTips.instance.WaitHide());
|
||||
}
|
||||
/// <summary>
|
||||
/// 报警
|
||||
/// </summary>
|
||||
public void CallPolices()
|
||||
{
|
||||
ImageTips.instance.Tips.text = "已报警。";
|
||||
ImageTips.instance.Tips.color = Color.green;
|
||||
StartCoroutine(ImageTips.instance.WaitHide());
|
||||
}
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
public void Init()
|
||||
|
@ -177,6 +186,8 @@ public class ClickKangYangdevice : MonoBehaviour
|
|||
{
|
||||
StartBtn_highlight.highlighted = false;//血压计开关按钮
|
||||
XYPXObj[0].gameObject.SetActive(true);
|
||||
XYPXObj[1].gameObject.SetActive(false);
|
||||
XYPXObj[2].gameObject.SetActive(false);
|
||||
}
|
||||
if (hit.collider.gameObject.name == "血压仪切换按钮")
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue