增加提示

This commit is contained in:
lujiajian 2025-03-07 08:53:25 +08:00
parent b04cd8b414
commit 675375f3df
18 changed files with 3470 additions and 231 deletions

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value: "\u684CA"
objectReference: {fileID: 0}
- target: {fileID: 3395861595315017390, guid: 86a627a368ee1704fbfecd6fda32a6d5, type: 3}
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m_NavMeshLayer: 0
m_StaticEditorFlags: 2147483647
m_IsActive: 1
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GameObject:
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m_NavMeshLayer: 0
m_StaticEditorFlags: 2147483647
m_IsActive: 1
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View File

@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class StudyTips : MonoBehaviour
{
public List<string> Tips = new List<string>();
/// <summary>
/// ÄÚÈÝÎı¾
/// </summary>
public TextMeshProUGUI contenttext;
/// <summary>
/// ÉÏÒ»²½
/// </summary>
public Button Up;
/// <summary>
/// ÏÂÒ»²½
/// </summary>
public Button Down;
private int index = 0;
void Start()
{
contenttext.text = Tips[index];
Up.onClick.AddListener(() =>
{
index--;
if (index == 0)
{
index = 0;
Up.gameObject.SetActive(false);
}
if (index >= 0)
{
Down.gameObject.SetActive(true);
contenttext.text = Tips[index];
}
});
Down.onClick.AddListener(() =>
{
index++;
if (index < Tips.Count)
{
Debug.Log(index);
Up.gameObject.SetActive(true);
contenttext.text = Tips[index];
}
if (index >= Tips.Count)
{
Down.gameObject.SetActive(false);
index = Tips.Count - 1;
}
});
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6b6f0272fea2af042a9863de8a4afedd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -145,6 +145,12 @@ public class ControlLight : MonoBehaviour
});
Enter1.onClick.AddListener(() =>
{
if (WaitTime1.text == "")
{
ImageTips.instance.Tips.text = "输入的时间不能为空!";
StartCoroutine(ImageTips.instance.WaitHide());
return;
}
AudiosBt1.interactable = false;
Enter1.interactable = false;
LightNumber1.text = WaitTime1.text;
@ -163,9 +169,15 @@ public class ControlLight : MonoBehaviour
});
Enter2.onClick.AddListener(() =>
{
if (WaitTime2.text == "")
{
ImageTips.instance.Tips.text = "输入的时间不能为空!";
StartCoroutine(ImageTips.instance.WaitHide());
return;
}
LightNumber2.text = WaitTime2.text;
AudiosBt2.interactable = false;
Enter2.interactable = false;
LightNumber2.text = WaitTime2.text;
if (Green2.isOn)
{
Red2.interactable = false;
@ -381,7 +393,7 @@ public class ControlLight : MonoBehaviour
AudiosBt1.interactable = true;
AudiosBt2.interactable = true;
}
Debug.Log(!talkstr.Contains("ºìµÆ")+","+ !talkstr.Contains("Â̵Æ"));
Debug.Log(!talkstr.Contains("红灯") + "," + !talkstr.Contains("绿灯"));
}
}
}

View File

@ -12,12 +12,24 @@ public class PlayImage : MonoBehaviour
private float index = 0;
private int imageindex = 0;
public Image image;
/// <summary>
/// ¼ÒôÌáʾ
/// </summary>
private GameObject tips;
bool isPlay = false;
bool isClick = true;
// Start is called before the first frame update
private void Start()
{
tips = transform.GetChild(1).gameObject;
}
private void Update()
{
if (isPlay)
{
tips.SetActive(true);
index += 0.3f;
if (index >= framesPerSecond)
{
@ -32,6 +44,7 @@ public class PlayImage : MonoBehaviour
}
else
{
tips.SetActive(false);
image.sprite = sprites[0];
}
}
@ -39,16 +52,17 @@ public class PlayImage : MonoBehaviour
{
isPlay = !isPlay;
}
IEnumerator PlaySprites(bool isPlay)
public void Show(GameObject gameObject)
{
while (isPlay)
isClick = !isClick;
StartCoroutine(WaitShow(gameObject, isClick));
}
IEnumerator WaitShow(GameObject gameObject, bool isclick)
{
if (isclick)
{
for (int i = 0; i < sprites.Length; i++)
{
image.sprite = sprites[i];
yield return new WaitForSeconds(1f / framesPerSecond);
}
yield return new WaitForSeconds(2f);
gameObject.SetActive(true);
}
}
}

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