增加提示
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b04cd8b414
commit
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@ -75,6 +75,6 @@ Material:
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GameObject:
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GameObject:
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@ -40053,7 +40256,7 @@ GameObject:
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MeshRenderer:
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MeshRenderer:
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m_ObjectHideFlags: 0
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@ -40110,6 +40313,10 @@ PrefabInstance:
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@ -40413,7 +40620,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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--- !u!33 &4564949227364227165
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MeshFilter:
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MeshFilter:
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m_ObjectHideFlags: 0
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@ -40704,6 +40911,10 @@ PrefabInstance:
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- {fileID: 6603713706168613832}
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- {fileID: 1604308954}
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- {fileID: 1604308954}
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m_Father: {fileID: 1691891514}
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m_Father: {fileID: 1691891514}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!4 &7788008650983794446 stripped
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--- !u!4 &7788008650983794446 stripped
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Transform:
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Transform:
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@ -41820,7 +42035,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 2147483647
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--- !u!4 &8779083356325477937
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--- !u!4 &8779083356325477937
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
|
@ -0,0 +1,57 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class StudyTips : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<string> Tips = new List<string>();
|
||||||
|
/// <summary>
|
||||||
|
/// ÄÚÈÝÎı¾
|
||||||
|
/// </summary>
|
||||||
|
public TextMeshProUGUI contenttext;
|
||||||
|
/// <summary>
|
||||||
|
/// ÉÏÒ»²½
|
||||||
|
/// </summary>
|
||||||
|
public Button Up;
|
||||||
|
/// <summary>
|
||||||
|
/// ÏÂÒ»²½
|
||||||
|
/// </summary>
|
||||||
|
public Button Down;
|
||||||
|
|
||||||
|
private int index = 0;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
contenttext.text = Tips[index];
|
||||||
|
Up.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
index--;
|
||||||
|
if (index == 0)
|
||||||
|
{
|
||||||
|
index = 0;
|
||||||
|
Up.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
if (index >= 0)
|
||||||
|
{
|
||||||
|
Down.gameObject.SetActive(true);
|
||||||
|
contenttext.text = Tips[index];
|
||||||
|
}
|
||||||
|
});
|
||||||
|
Down.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
index++;
|
||||||
|
if (index < Tips.Count)
|
||||||
|
{
|
||||||
|
Debug.Log(index);
|
||||||
|
Up.gameObject.SetActive(true);
|
||||||
|
contenttext.text = Tips[index];
|
||||||
|
}
|
||||||
|
if (index >= Tips.Count)
|
||||||
|
{
|
||||||
|
Down.gameObject.SetActive(false);
|
||||||
|
index = Tips.Count - 1;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6b6f0272fea2af042a9863de8a4afedd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -145,6 +145,12 @@ public class ControlLight : MonoBehaviour
|
||||||
});
|
});
|
||||||
Enter1.onClick.AddListener(() =>
|
Enter1.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
if (WaitTime1.text == "")
|
||||||
|
{
|
||||||
|
ImageTips.instance.Tips.text = "输入的时间不能为空!";
|
||||||
|
StartCoroutine(ImageTips.instance.WaitHide());
|
||||||
|
return;
|
||||||
|
}
|
||||||
AudiosBt1.interactable = false;
|
AudiosBt1.interactable = false;
|
||||||
Enter1.interactable = false;
|
Enter1.interactable = false;
|
||||||
LightNumber1.text = WaitTime1.text;
|
LightNumber1.text = WaitTime1.text;
|
||||||
|
@ -163,9 +169,15 @@ public class ControlLight : MonoBehaviour
|
||||||
});
|
});
|
||||||
Enter2.onClick.AddListener(() =>
|
Enter2.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
if (WaitTime2.text == "")
|
||||||
|
{
|
||||||
|
ImageTips.instance.Tips.text = "输入的时间不能为空!";
|
||||||
|
StartCoroutine(ImageTips.instance.WaitHide());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
LightNumber2.text = WaitTime2.text;
|
||||||
AudiosBt2.interactable = false;
|
AudiosBt2.interactable = false;
|
||||||
Enter2.interactable = false;
|
Enter2.interactable = false;
|
||||||
LightNumber2.text = WaitTime2.text;
|
|
||||||
if (Green2.isOn)
|
if (Green2.isOn)
|
||||||
{
|
{
|
||||||
Red2.interactable = false;
|
Red2.interactable = false;
|
||||||
|
@ -381,7 +393,7 @@ public class ControlLight : MonoBehaviour
|
||||||
AudiosBt1.interactable = true;
|
AudiosBt1.interactable = true;
|
||||||
AudiosBt2.interactable = true;
|
AudiosBt2.interactable = true;
|
||||||
}
|
}
|
||||||
Debug.Log(!talkstr.Contains("ºìµÆ")+","+ !talkstr.Contains("Â̵Æ"));
|
Debug.Log(!talkstr.Contains("红灯") + "," + !talkstr.Contains("绿灯"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,12 +12,24 @@ public class PlayImage : MonoBehaviour
|
||||||
private float index = 0;
|
private float index = 0;
|
||||||
private int imageindex = 0;
|
private int imageindex = 0;
|
||||||
public Image image;
|
public Image image;
|
||||||
|
/// <summary>
|
||||||
|
/// ¼ÒôÌáʾ
|
||||||
|
/// </summary>
|
||||||
|
private GameObject tips;
|
||||||
bool isPlay = false;
|
bool isPlay = false;
|
||||||
|
|
||||||
|
bool isClick = true;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
tips = transform.GetChild(1).gameObject;
|
||||||
|
}
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (isPlay)
|
if (isPlay)
|
||||||
{
|
{
|
||||||
|
tips.SetActive(true);
|
||||||
index += 0.3f;
|
index += 0.3f;
|
||||||
if (index >= framesPerSecond)
|
if (index >= framesPerSecond)
|
||||||
{
|
{
|
||||||
|
@ -32,6 +44,7 @@ public class PlayImage : MonoBehaviour
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
tips.SetActive(false);
|
||||||
image.sprite = sprites[0];
|
image.sprite = sprites[0];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -39,16 +52,17 @@ public class PlayImage : MonoBehaviour
|
||||||
{
|
{
|
||||||
isPlay = !isPlay;
|
isPlay = !isPlay;
|
||||||
}
|
}
|
||||||
IEnumerator PlaySprites(bool isPlay)
|
public void Show(GameObject gameObject)
|
||||||
{
|
{
|
||||||
|
isClick = !isClick;
|
||||||
while (isPlay)
|
StartCoroutine(WaitShow(gameObject, isClick));
|
||||||
{
|
|
||||||
for (int i = 0; i < sprites.Length; i++)
|
|
||||||
{
|
|
||||||
image.sprite = sprites[i];
|
|
||||||
yield return new WaitForSeconds(1f / framesPerSecond);
|
|
||||||
}
|
}
|
||||||
|
IEnumerator WaitShow(GameObject gameObject, bool isclick)
|
||||||
|
{
|
||||||
|
if (isclick)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(2f);
|
||||||
|
gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue