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diff --git a/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample.meta b/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample.meta
new file mode 100644
index 0000000..6b15872
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diff --git a/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample/.sample.json b/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample/.sample.json
new file mode 100644
index 0000000..bcf8f7c
--- /dev/null
+++ b/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample/.sample.json
@@ -0,0 +1,5 @@
+{
+ "displayName":"Screenshot Capture Sample",
+ "description": "This example shows how to set up a recording session via script.",
+ "createSeparatePackage": false
+}
diff --git a/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample/CaptureScreenShotExample.cs b/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample/CaptureScreenShotExample.cs
new file mode 100644
index 0000000..c0e4304
--- /dev/null
+++ b/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample/CaptureScreenShotExample.cs
@@ -0,0 +1,59 @@
+#if UNITY_EDITOR
+
+using System.IO;
+using UnityEditor.Recorder;
+using UnityEditor.Recorder.Input;
+
+namespace UnityEngine.Recorder.Examples
+{
+ ///
+ /// This example shows how to set up a recording session via script.
+ /// To use this example, add the CaptureScreenShotExample component to a GameObject.
+ ///
+ /// Entering playmode will display a "Capture ScreenShot" button.
+ ///
+ /// Recorded images are saved in [Project Folder]/SampleRecordings
+ ///
+ public class CaptureScreenShotExample : MonoBehaviour
+ {
+ RecorderController m_RecorderController;
+
+ void OnEnable()
+ {
+ var controllerSettings = ScriptableObject.CreateInstance();
+ m_RecorderController = new RecorderController(controllerSettings);
+
+ var mediaOutputFolder = Path.Combine(Application.dataPath, "..", "SampleRecordings");
+
+ // Image
+ var imageRecorder = ScriptableObject.CreateInstance();
+ imageRecorder.name = "My Image Recorder";
+ imageRecorder.Enabled = true;
+ imageRecorder.OutputFormat = ImageRecorderSettings.ImageRecorderOutputFormat.PNG;
+ imageRecorder.CaptureAlpha = false;
+
+ imageRecorder.OutputFile = Path.Combine(mediaOutputFolder, "image_") + DefaultWildcard.Take;
+
+ imageRecorder.imageInputSettings = new GameViewInputSettings
+ {
+ OutputWidth = 3840,
+ OutputHeight = 2160,
+ };
+
+ // Setup Recording
+ controllerSettings.AddRecorderSettings(imageRecorder);
+ controllerSettings.SetRecordModeToSingleFrame(0);
+ }
+
+ void OnGUI()
+ {
+ if (GUI.Button(new Rect(10, 10, 150, 50), "Capture ScreenShot"))
+ {
+ m_RecorderController.PrepareRecording();
+ m_RecorderController.StartRecording();
+ }
+ }
+ }
+}
+
+#endif
diff --git a/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample/CaptureScreenShotExample.cs.meta b/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample/CaptureScreenShotExample.cs.meta
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