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"createSeparatePackage": false +} diff --git a/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample/CaptureScreenShotExample.cs b/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample/CaptureScreenShotExample.cs new file mode 100644 index 0000000..c0e4304 --- /dev/null +++ b/Assets/Samples/Recorder/3.0.4/Screenshot Capture Sample/CaptureScreenShotExample.cs @@ -0,0 +1,59 @@ +#if UNITY_EDITOR + +using System.IO; +using UnityEditor.Recorder; +using UnityEditor.Recorder.Input; + +namespace UnityEngine.Recorder.Examples +{ + /// + /// This example shows how to set up a recording session via script. + /// To use this example, add the CaptureScreenShotExample component to a GameObject. + /// + /// Entering playmode will display a "Capture ScreenShot" button. + /// + /// Recorded images are saved in [Project Folder]/SampleRecordings + /// + public class CaptureScreenShotExample : MonoBehaviour + { + RecorderController m_RecorderController; + + void OnEnable() + { + var controllerSettings = ScriptableObject.CreateInstance(); + m_RecorderController = new RecorderController(controllerSettings); + + var mediaOutputFolder = Path.Combine(Application.dataPath, "..", "SampleRecordings"); + + // Image + var imageRecorder = ScriptableObject.CreateInstance(); + imageRecorder.name = "My Image Recorder"; + imageRecorder.Enabled = true; + imageRecorder.OutputFormat = ImageRecorderSettings.ImageRecorderOutputFormat.PNG; + imageRecorder.CaptureAlpha = false; + + imageRecorder.OutputFile = Path.Combine(mediaOutputFolder, "image_") + DefaultWildcard.Take; + + imageRecorder.imageInputSettings = new GameViewInputSettings + { + OutputWidth = 3840, + OutputHeight = 2160, + }; + + // Setup Recording + controllerSettings.AddRecorderSettings(imageRecorder); + controllerSettings.SetRecordModeToSingleFrame(0); + } + + void OnGUI() + { + if (GUI.Button(new Rect(10, 10, 150, 50), "Capture ScreenShot")) + { + m_RecorderController.PrepareRecording(); + m_RecorderController.StartRecording(); + } + } 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