using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Controldrivers : MonoBehaviour { /// /// ³΅ΑΎΙγΟρΝ· /// public Transform carcameras; void Start() { } void Update() { } int x = 0; int y = 90; public void CamerasUp() { if (x <= 30 && x > -30) { x -= 10; carcameras.localRotation = (Quaternion.Euler(x, y, 0)); } } public void CamerasDown() { if (x < 30 && x >= -30) { x += 10; carcameras.localRotation = Quaternion.Euler(x, y, 0); } } public void CamerasLeft() { if (y <= 140 && y > 40) { y -= 10; carcameras.localRotation = Quaternion.Euler(x, y, 0); } } public void CamerasRight() { if (y < 140 && y >= 40) { y += 10; carcameras.localRotation = Quaternion.Euler(x, y, 0); } } }