using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 挂载在停车杆触发器上,如果车辆过去 自动关闸 /// public class StopCarTrigger : MonoBehaviour { private void OnTriggerExit(Collider other) { if (other.CompareTag("Car")) { ControlStopCar.instance.Controlpoles(true); ControlStopCar.instance.Open.isOn = false; ControlStopCar.instance.Open.interactable = true; ControlStopCar.instance.Audiosbt.interactable = true; } } }