using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

public class StudyTips : MonoBehaviour
{
    public List<string> Tips = new List<string>();
    /// <summary>
    /// ÄÚÈÝÎı¾
    /// </summary>
    public TextMeshProUGUI contenttext;
    /// <summary>
    /// ÉÏÒ»²½
    /// </summary>
    public Button Up;
    /// <summary>
    /// ÏÂÒ»²½
    /// </summary>
    public Button Down;

    private int index = 0;
    void Start()
    {
        contenttext.text = Tips[index];
        Up.onClick.AddListener(() =>
        {
            index--;
            if (index == 0)
            {
                index = 0;
                Up.gameObject.SetActive(false);
            }
            if (index >= 0)
            {
                Down.gameObject.SetActive(true);
                contenttext.text = Tips[index];
            }
        });
        Down.onClick.AddListener(() =>
        {
            index++;
            if (index < Tips.Count)
            {
                Debug.Log(index);
                Up.gameObject.SetActive(true);
                contenttext.text = Tips[index];
            }
            if (index >= Tips.Count-1)
            {
                Down.gameObject.SetActive(false);
                index = Tips.Count - 1;
            }
        });
    }
}