using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class KangYangMangner : MonoBehaviour { public static KangYangMangner Instance; public Button ManagementAndMonitoring;//健康管理与检测 public Button RehabilitationAndAuxiliary;//康复与辅助设备 public Button EnvironmentAndInteraction;//环境与交互 public Button EmergencyResponseAndSafety;//紧急响应与安全 public kangYangRegion kangYangregion = kangYangRegion.None; private void Awake() { Instance = this; } void Start() { ManagementAndMonitoring.onClick.AddListener(() => { kangYangregion = kangYangRegion.健康管理与检测; ClickKangYangdevice.Instance.YWGLBtn.gameObject.SetActive(true); ClickKangYangdevice.Instance.JKJCBtn.gameObject.SetActive(true); ClickKangYangdevice.Instance.PlayerTrans.position = ClickKangYangdevice.Instance.Point[0].position; gameObject.SetActive(false); }); RehabilitationAndAuxiliary.onClick.AddListener(() => { kangYangregion = kangYangRegion.康复与辅助设备; //ClickKangYangdevice.Instance.MNJKGLBtn.gameObject.SetActive(true); ClickKangYangdevice.Instance.PlayerTrans.position = ClickKangYangdevice.Instance.Point[1].position; gameObject.SetActive(false); }); EnvironmentAndInteraction.onClick.AddListener(() => { kangYangregion = kangYangRegion.环境与交互; gameObject.SetActive(false); ClickKangYangdevice.Instance.oldman.gameObject.SetActive(false); ClickKangYangdevice.Instance.lightBtn.gameObject.SetActive(true); ClickKangYangdevice.Instance.PlayerTrans.position = ClickKangYangdevice.Instance.Point[2].position; }); EmergencyResponseAndSafety.onClick.AddListener(() => { kangYangregion = kangYangRegion.紧急响应与安全; gameObject.SetActive(false); ClickKangYangdevice.Instance.EmergencyResponse(); //ClickKangYangdevice.Instance.PlayerTrans.position = ClickKangYangdevice.Instance.Point[2].position; }); } }